Elevator Action This seems to be an early Nintendo game, because of the primitive graphics and action. Being what appears to be a direct port of an arcade game, the fonts and image sizes are not standard, but the control is smooth, although it is somewhat confusing inside elevators. You can't move while you are ducking, and to get out of a duck is an involved maneuver. The floors are chock full of enemies' whose only objective is to hash you. While their AI is not very advanced, it is still good enough to cause a lot of trouble to even an advanced player. On the later levels, their sheer numbers make it almost impossible to avoid dying. Many of the objects on the screen are important, and deviced often react as they would in real life (if you shoot at the chandeliers, they fall, and smash agents who are lurking under them. (This is NOT a Zapper game). Highscores are not saved from game to game, so you will have to write down your best on paper (or take photos and blow them up). This game gets REAL HARD real fast, so it is the case that I didn't get past the second level. You have to enter all of the red doors while fleeing towards the basement of the skyscrayer or else the game throws you back to the last undone one when you try to leave the building. You enter red rooms by standing on the white square and pressing 'up'. Overall, although the game is suboptimal by today's standards, it is still a challenge to even the master video-game player. Swords and Serpents, a 1/2/FOUR SCORE COMPATIBLE GAME This is one of thoso so-called "Roleplaying" video games. The interesting thisg about this one is that it supports much more roleplaying than usual; much of the game is not timed, and characters that die (at least on Level One) are ressurected at the temple of Monk at no charge (of course you have to find the temple first). The game automatically maps your progress, and, interestingly enough, supports the Nintendo Four-Player device (the Four Score, Sattelite). It also allows you to import and export your characters into your friends' parties, and then reintegrate them back into your cartrige. Does this sound too good to be true? Well, it is, because the average continue code is seventy or eighty characters long, and consists of myriad parts, mainly the "Character Codes" of which there are four, and the "Game Code", which is usually almost a whole line on its own. This game is mostly played outside the NES, and it gives many options to avid roleplayers, but is pretty cryptic to the noninitiated. If you have a small group of roleplayers, you might enjoy using this as an aide for hack&slash-type-games, but if you don't really do roleplaying then this game will probably not make any sense and even seem quite stupid. The music theme, although long, gets old after a while, but because there are no sound cues you should be able to live w/o it. At points, the game can become slow (when there are four people all trying to shop in the general store at the same time). Gold belongs to the party as a whole, not to particular characters, so it prevents players using the Midas(c) trick (discovered independently by all of the computer-roleplayers I know including myself) from making any kind of a profit. Overall, I would not advise getting this game unless you are a member of a four- player roleplaying group and you want to have some fun while your DM is on vacation. Of course, if you try it and like it, you should get it as currently the prices are quite affordable. I just discovered that if you hold the arrow pad during battles, you can 'aim' your attacks towards (up) the head, which usually misses but does massive damage if you hit, (down) the legs, an easy target, but usually not truly fatal, (left/right) the main body. Also, some monsters have weak spots that you can strike at for instant death. Gargoyle's Quest 2 This game seems to be a hybrid of some sort. With a cleaned-up version of Ultima as the travel/conversation mode, there is a minimal sort of three- dimensionality in some of the game sections, but there is no real, True 3-D as in some other games (see "Snake, Rattle and Roll", one of my personal favorites). The one strange feature that this game sports is the side view Battle Mode that comes up whenever you have to traverse a particularly difficult strech of terrain or when you are challenged to a duel. The control takes a bit of getting used to, and some of the Battle Mode sequences are more difficult than the rest of the game, which was very frustrating to me, because, as the control in Battle Mode was not like anything that I had used before, it was very hard for me to complete sequences neccesary to further the plot, and I eventually was stuck in one section where I had a very good knowledge of what had to be done, but my skills at controlling Firebrand, the main character, were not sufficient. The only real good things about this game are that you start out with the ability to travel at high speed, so traveleng between two houses in the town has stopped being a major undertaking of five or ten minutes, and instead is a reasonable task of a few seconds. As this game does not contain a backup battery, it is moderately annoying entering (not to mention finding) a continue code. With an unlimited number of ressurections, the game would be a fun jaunt of perhaps a few hours except for the (too) difficult arcade sections. Overall, the graphics and soundtrack are okay, although the game balance really needs some work, as the arcade sequences are not suited to the general audience of roleplayers. Paperboy Mindscape Unfortunately for the review of this game, I had just acquired a 64-bit Atari _Jaguar_ moments before I played this game. Therefore, please keep in mind that most of these reviews are wholly subjective and dependent entirely on my mood as I am writing them. Therefore, in order to prevent severe dissappoint after the purchase of an 8-bit game, please TRY BEFORE YOU BUY. Do not ever entrust me to guide you to the best of the best. If we have similar tastes that might in fact be the case, but DON'T COUNT ON IT. You can, though, send me your own reviews, and I will try to add them to this file (with direct credits, of course). Also, one line comments are gladly accepted. Reviews of games not listed in this file would be especially appreciated- Also, new Game Genie codes are welcome. But, to get back to the point, Paperboy is a pretty okay game, where you ride around on a bicycle trying to deliver papers to your few subscribers, while chucking copies through the windows of nonsubscribers. There is an undocmented signal whether you are facing a subscriber or a nonsubscriber, but I will not do you the disservice of revealing it in this review section. Numerous hazards attempt to crash your bicycle (which takes away one of your three lives). However, the crash-detection routine probably needs some work, because you may notice that whenever (usually) you attempt to pass anything on the left, you will crash, while the game almost allows you to bike on top of things as lond as you are on the right. At the end of each level is a training course, which is very hard (read: IMPOSSIBLE) for non videogame-wizards. Wizards would probably want to play a more fruitful game, but no two players share the same tastes, so you will need to check it out yourself. This game makes (in my opinion) too much use of digitized sound, but it probably makes up for it in the fact that it becomes quite fun throwing newspapers through windows after a while. The only downside is that this game (at least around where I live) is priced too high for its worth, it takes a long time to start up, and there is no two player simultaneous mode. Metroid Nintendo This early game written by a group at Nintendo is very long and difficult. It has a continue feature, but most people will probably not want to get this as the graphics are (very) less then perfect and the soundtrack is virtually nonexistant. This game is supposed to have some sort of really shoking suprise ending if you complete the game fast enough, but as I have not the skill or the time to really play this to the finish. Rocket Ranger, Kemco/Seika I can't really figure out how this game is supposed to work, as I don't seem to have the necessary skill to aim the Ranger's Laser Gun (and neither does my Wizard-friend), so I am unable to review this game in any detail. From my meager experiences, I would not reccommend this game to anyone who was a friend of mine. The plot is does not really make much sense, and you are confronted with many "quests" as you play the game. It is not really a good example of software in any of the categories that it supports. An early attempt at multimedia (CinemaWare?), has failed utterly once again. Gremlins 2, Sunsoft This game, looks as if it could possibly be a really poor Sega Genesis game, albiet with fewer colours. I found it to be entertaining enough, although quite difficult in places. The game is much shorter than anything I have played before, however, which seriously reduces replay value (there are only four levels). In between each level there is a semi-cinematic slide show, but the game doesn't make that much sense overall. Ratings: - Graphics: The graphics that this game has are quite good. Ironsword:Wizards and Warriors 2 Wizardry:Proving Grounds of the Mad Overlord Wizardry 2:Knight of Diamonds Dash Galaxy in the Alien Asylum Data East Tombs and Treasures Infocom, Inc. Captain Skyhawk *RAREWARE* Solar Jetman *RAREWARE* Crystalis Tetris 2 Destination: Earth Star Acclaim Star Voyager, Acclaim Entertainment, Inc. This game is basically Destination: Earth Star done right. The control is very smooth, and many hazards abound, making it difficult to Quattro Adventure: 2.Super Robin Hood: 4.Dizzy's Island Adventure: 1.Linus Spacehead: 3.(the) Boomerang Kid: Controllers: Power Glove (controller) Mattel ² mention Bad Street Brawler