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A game designed (possibly) by Merle D. Zimmermann.

The Story:

When I designed this game in 1993, I had a subscription to Games magazine. During this time period, there was another game (which I have since forgotten the name of), which had many really annoying advertisments next to the magazine's Table of Contents. For several months I was forced to stare at them, and the result was me designing the following series of games. If I actually have stumbled upon the rules for the advertised game, you can send me a message and I will take whatever offends you down. Thanks.


The Pieces:

Piece 1 and 4.

Piece 2 and 5.

Piece 3 and 6.

The Object:

To connect your two sides of the square board using the pieces just depicted.

The Rules:

  1. Each player selects a pair of opposing sides to use in this game.
  2. Each player rolls a die to select the first piece to be placed by each.
    1. (take : pcev ( dieroll -- piece number) 3 MOD 1 + ; ) to find proper piece number.
  3. Current Player places the designated piece onto the board.
  4. Current Player adds 1 mod 3 (+ 1) to find next piece number that they will get to use.
  5. Next Player becomes current player.
  6. If there is a track connecting two opposite sides of the board, the player who picked those two sides wins.
  7. Otherwise, go to step 3, with the new current player.

Variations, Q&A, Rule Clarifications:

Solitare Version:


The Pieces:

A piece which connects the upper side of a square with the side to the left.1,2

A piece which curves in the opposite direction as the previous piece.3,4

Piece shaped like a plus sign.  If you like, you can email me and I'll send an ASCII-graph.5,6


  1. Roll die to determine size of board (roll + 1 equals side length).
  2. Mark out board on graph paper. (leave at least one square around the edges for labels)
  3. Roll die to select first piece to be placed in board.
  4. Put piece in first empty square.
  5. Repeat 4-5 until board has no empty squares left.
  6. Write a label on an unlabeled edge unit.
  7. Trace the line that starts on the edge that your label was on until you leave the board.
  8. Write the same label at the edge unit that you left the board.
  9. Repeat 6-8 until all edge units are labeled.
  10. Copy all labels to a new, blank board.
  11. Fill the new board with pieces of your choice, until the board is full, and there are no empty squares.
  12. You have won if the pattern created is substantially different from the original, and all of the edge segments are properly labeled. (matching labels lead to their twins).


The order to write labels. How to write labels. Numbers present show the time unit when the label was written (1 = first to be written, 10 = tenth to be written).

A2 E10 F12
A1 F11
B3 E9
C5 B4
C6 D7 D8

One way to solve this puzzle.


Have fun with Tracross !

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