SedoNeural: A Linguistic Additive.
Have you ever wanted to be able to talk with your friends while being eavesdropped, but completely confound and confuse your toads? SedoNeural, the Linguistic MSG, is here to save the day!
- Concept by Merle D. Zimmermann, September 28th, 1999
- Implementation Idea by Merle D. Zimmermann, September 30th, 1999
- Name taken from NaBr on October 1st, 1999.
- Encoding System, Merle D. Zimmermann, October 2, 1999
- This paper, Merle D. Zimmermann, October 3, 1999
The idea for this language came to me while I was studying in the cafeteria one afternoon at school. I was listening to a conversation that was meant to be private that several people were taking place in on the other side of a small pillar, and I decided that something had to be done to prevent the same thing from happening to me.
With this in mind, the first idea for SedoNeural was born.
SedoNeural is a gesture-based language additive. You simply speak normally (in whatever language you like to use best) and use your hands to indicate a few important modifications to whatever you are saying. The hand was chosen as the medium of the channel of communication because, most of the time, when you are speaking with someone, their hands are visible, and about 40% of the time, are not in use.
In this paper, I will write a number to indicate the hand position you use. Here is how to interprate the numbers:
- Each digit in a number is the number of fingers that are in a group (touching eachother). You will note that SedoNeural finger-group numbers always have digits which sum to be five. This is due to the fact that my audience of users usually have at least five fingers on one of their hands. If you are gifted with more, then you can either ignore the position of the extra ones, or use your own code dictionary.
- Therefore, 11111 (1-1-1-1-1) represents a hand in which all of the fingers have a distinct space between them.
- 221 is that "Live long and prosper" thing that Spock did in that episode of Star Trek.
- The order of the numbers travels from the little finger of whatever hand you are using towards the thumb.
- I will have illustrations in the next version of this file, so it should be easier sometime soon.
Starting a conversation with SedoNeural:
- Place one of your hands somewhere where your intended communications-partner can see it. If they use SedoNeural, they will make one of their hands visible to you as well.
- Send the INI code (normally 2111). If they use the same variant, they will answer with the ACK code (normally 1121).
- You are now ready to start talking. Keep an eye on your friends hand, and apply the indicated modifications to whatever they are saying when their hand is in one of the legal communication-positions.
- 11111 - No comments/modifications to what I am saying.
- 2111 - Do you use SedoNeural? Initialize communications with Acknoledgement code if so.
- 1121 - I am also a SedoNeural user. Let's start talking!
- 311 - Ignore this sentence/word/whatever- I am trying to mislead whomever is listening.
- 131 - I don't think much of what I am saying.
- 113 - This is MY idea.
- 1112 - This is someone else's idea.
- 41 - I think that they suspect something. End of communications.
- 1211 - Do this an hour/day/minute later than I say to.
- 5 - Do this an hour/day/minute earlier than I say to.
Keep in mind that these are just my preliminary ideas; they are definitely subject to change without warning, and probably should be customized for whatever group you are in anyway. Remember, they are always out there, listening. Try not to make it too easy for them.
Best Regards, Merle Zimmermann
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