Keywords: Nintendo, game reviews, general. So far, my collection has been limited only to systems which are so far out of date that even the stores sell them for cheap. Here are some reviews of games I own or have played often enough to have an opinion about them. Note that all of these reviews are very much skewed to my skills at the time at which I played them, all information may or may not be actually in any way accurate, and, in general, you proceed at your own risk, and if you actually take my advice and purchase one of these games, and it turns out to be different than what I said of it, then PLEASE send me your own review, which will be sure of stressing the points that I have perhaps missed. Thanks. Also, I have included Game Genie codes (Straight from the Galoob website) for each game after its review (and ratings). Good Luck in your Videogaming mission! First, I will mention a tool that same players use to get an edge on their games; namely: The Game Genie, by Galoob (orig. CodeMasters of Europe) This is actually not a Nintendo game per se, but a tool that can be used to modify normal Nintendo games so they can be made easier or mare difficult. The 'codes' which you enter are actually modifications (albeit temporary ones) to the cartrige, so you can get very strange results, when you strike upon one which hits a weak spot (as I found that "POLLEN" (which makes all objects fall up) and "ZAXXON" (I forget what this does, though) have strange effects while playing Mario Brothers, their combination "POLXON" (which allows Mario to Warp ahead in a level based on the amount of time that he walks (or runs) forwards) does something COMPLETELY DIFFERENT!). I have found that the limit of three codes per boot is very taxing, especially when you are a total novice. I have found that if you somehow manage to get hold of two Game Genies you can plug both of them into the game, and, if you are lucky, you will be able to enter six codes instead of just three. However, this may be a risky venture, as GGs are rumored to destroy some games when used with illegal codes. Also, as Galoob has stopped production of these things, it might be hard to find one, let alone two, in a standard toy store. A good solution might be to purchase one from a used- games (perhaps mailorder?) store (such as the one below), or (my preffered solution) borrow one from a friend who has lost his CodeBook and apparently does not know of the existence of the entire collection of codes on the web (at http://www.galoob.com). Your friend does not really have any motive to get it back fast, and as long as you dont let on that you downloaded your codes from the Galoob website for free they won't try to. The only real problem with this method is that it is rather taxing on your consience. I still don't have a good method to pacify mine. Also, here is a really good mail-order and walk-in place where you can get many uncommon videogames. FuncoLand, Inc. "America's favorite place to shop for VideoGames" I would advise trying to order a Game Genie from FuncoLand, because even if it costs $3 plus $6 postage and handling and a $2 service charge, you can be sure of getting one for the system you need it for. Also, if you compare the total of perhaps around $15 to the original cost of the product, you are still getting a great deal just note quite as good as if you purchased it in person. FuncoLand has a website at http://www.funcoland.com and you can order from there for only a small additional service charge. FuncoLand also sells hard-to-get cheap VR hardware (a.k.a. PowerGloves) for ridiculously low prices (it was around $6, last I heard) and I haven't seen any other prices which were lower then $50 for the same product. And now', I have a short word on Password reentry - I have found that my handwriting is not suited to retrieval of thirty-digit sequences of random letters and numbers, and the use of an (otherwise useless) small electronic address-book to be invaluable; you can usually enter passwords instead of addresses in the data fields. Rampage, Data East A word before I begin this games review. So far, from ALL of my experiences, EVERY Data East game (for the Original Nintendo Entertainment System), including this one, are subnormal in quality. I would NOT advise purchasing a Data East game before you actually play it, and I would probably not expect it to compare with some of the other games which are in this list. In fact, I believe that this is probably the BEST Data East game ever, and still it ranks below the original Super Mario at every programming point. However, the plot barely makes up for this, thereby setting it (in my viewpoint) at about the same level as the original Mario Bros (hereafter referred to as MB). In this game you play the part of either a character obviously based on King Kong ("George") or Godzilla ("Lizzie"). Instead of having discrete levels, this game is divided into days, each one being a sort of a stage. A side view game, you watch your characters pound screen after screen of flat buildings to the ground while being attacked by helicopters and the like. However, a continue feature allows you to continue playing the game an instant after you left off, and still have possession of your score. This game didn't seem very difficult to me (or my younger brother); in our first session we reached Day 89 and only had to quit because of time restraints(on our second session we destroyed the entire continental US, but SOMEONE tripped over the power cord and we were unplugged!!! at Day 126 (of 128)). Periodically a bonus screen appears where one of the players can restore their life. The only thing I found confusing about this game was starting the two-player mode, which seems to involve holding down one of the A/B buttons on the second controller for several seconds after the game begins before you will see any results. After you play the game for a while it will tell you the mechanics of jumping from building to building. Watch out though - if you get to the top of a building and it begins to collapse, just jump off - you won't take any damage even if you traverse the whole screen while jumping. However, if you allow yourself to fall with the collapsing building, you will lose half your energy. - I would rate this game high in concept/plot, - Low in program design complexity, - Very Low in soundtrack (with a 15-second "song" for each monster that repeats THE WHOLE TIME you are playing), - Low in difficulty (Definitely easier than Super Mario!), - Low in Animation Smoothness, - Medium in fun-level (After 80 levels of pointlessly smashing buildings, I somehow started to think that it was all hilariously funny)) - Very high in High Score (Trust me, you will score very high) - Medium/Very low in Graphical Realism Game Genie Codes: Rampage(tm) Game RAM CODE KEY IN . . . EFFECT . . . 1 NYSGLUYN More energy for player 1 2 NYVKTUYN More energy for player 2 3 YLSGLUYN Less energy for player 1 4 YLVKTUYN Less energy for player 2 5 NNNGKNYN More energy for players 1 and 2 after continue 6 YUNGKNYN Less energy for players 1 and 2 after continue 7 AAOUOPPA + AASLSPPA No harm from water 8 AEXLPGAP No harm from falling 9 GXXLALOP No harm from attacks or bad food 10 AXXLPGAP More damage done from falling 11 GEULLLIA Double energy from food 12 AEULLLIA + ZKULTUZE Half energy from food Rampage is a trademark of Bally Midway Manufacturing Co. used by Data East USA, Inc. under license. Q*bert, Ultra Games This is a good port of the Atari version I played in my youth. However, with two MORE rows added to the board, you MAY need superhuman reflexes to escape the clutches of the bouncing snake which appears at every level. A very action puzzle game where you have to change the color of the pyramid of blocks by jumping repeatedly on them while avoiding hundreds of monsters (Strange insects, the snake, the coloured orbs which fall from above) which are all trying to hash you. The only good thing in that you can catch a small green dot which freezes the opposition and makes you invincible for a short length of time, and you can catch this werid dude (see highest creature on game pak (disregard wrong coloration)) who falls from the top of the screen and changes the colors of the tiles he steps on to stop him. This game provides an intro screen where you select your favorite method of controlling Q*bert - I would advise hitting the A button five times (fast) to select my favorite means of transportation. Good luck on your Quest. Ratings: - Unique plot - Almost impossible to play because the action is so fast - Good graphics compared to the original Atari version - Configurable controls allow you to customize to your personal view of 3D controlling - Programming skill is Ordinary - You get four lives (each with 1 hp) - Colors keep changing on the board during the game Game Genie Codes: Q*Bert(tm) Game BERT CODE KEY IN . . . EFFECT . . . 1 SXSZGPVG Infinite lives 2 PEUOOGIA + PAXZLLIA Start with 1 life 3 ZAXZLLIE + ZEUOOGIE Start with 10 lives 4 AESPVGAE Start on level 3 5 GOSPVGAA Start on level 6 6 AXSPVGAA Start on level 9 Q*BERT is a trademark of JVW Electronics, Inc. Used by Konami Inc. under license. Gradius, Konami With Over 1 Million Sold (in Japan) you might think that this game has to be really good. (Surprise!) It is. But it is also INCREDIBLY HARD!!! One hit kills you in this game, and the monsters swarm during later levels. In this Flying-through-space-in-a-stripped-down-cruiser-covered-with-high-power- weaponry-versus-incredible-odds game you will attempt to defeat anything that moves. In the first level, there is a mountain with a tunnel in the middle. Most books advise NOT flying through this tunnel - however, if you go through before the tunnel passes the halfway mark on the screen, you will get a bonus. Also, at the end of the level, when all the monsters disappear QUICKLY get into the upper left corner of the screen. If you have the Missile Launcher, then you should be able to escape a horrible death by firing (VERY) quickly. When the small panels at the bottom of the screen light up, you can acquire the listed powerup by tapping the B button. DO NOT, repeat, DO NOT, take more than four "Speed" powerups. This game is not like regular games, and, if you do so, proceed at your own risk! Try to get Options, as these will double your firepower (until you die). Ratings: - Programming Style High; check out what happens when you get 6 "Speed" powerups! I have never experienced slowdown during this game. - Animation Smoothness; Cinemactic (see level 3) - Plot not very unique, but check out Level 3!! I couldn't believe my eyes. - Possibility for being really cool and impressing your friends with your superhuman reflexes, Medium High. - Fun level, high - Difficulty level - Ridiculously impossible (See Level Three, above) Game Genie Codes: Gradius(tm) Game GRAD CODE KEY IN . . . EFFECT . . . 1 SXOOYYVI Both players have infinite lives 2 YGUONUZS + YGKPUUIL Never lose weapons 3 AENELZLA Both players start with 1 life 4 IENELZLA Both players start with 6 lives 5 AENELZLE Both players start with 9 lives 6 KOXOLYSP Keep power capsules 7 NNOEKPIE Increase force field protection Gradius is a trademark of Konami Industry Co., Ltd. DragonStrike, FCI/Pony Canyon (TSR/SSI) In this game, you select one of three dragons to play, then you go on "Missions" to do things like Engage Three white dragon scouts, Fight off a fleet of warships, seek out and destroy a black dragon, take down Baron Evil singlehandedly, etc. The animation isn't the greatest (see kraken at end of level 2), but look at your shadow when you fly over trees; it distorts PERFECTLY! Because the game is played in an above-view simulated 3D perspective, when you fly in the high position, you will take much less time to traverse an area, while if you fly low you will attain an incredible turning radius. Watch out for the scenery, though; some of it is alive. There is another game that I haven't seen that is rumored to be better (Dragon Spirit), but I don't know anything yet. Ratings: - Normal General Programming Skill - Good Animation (except when you change altitudes) - Easy to Impossible difficulty Game Genie Codes: DragonStrike(tm) Game DRAG CODE KEY IN . . . EFFECT . . . 1 GPKZGEAZ Less energy for bronze dragon 2 AIKZGEAZ More energy for bronze dragon 3 TPKZIEGU Less energy for silver dragon 4 AIKZIEGL More energy for silver dragon 5 ZZKZTAAS Less energy for gold dragon 6 ITKZTAAI More energy for gold dragon 7 OTKGSYSV Infinite energy 8 GZKKNNSE Weapon power doesn't weaken with energy 9 TTXGIALT Gold dragon has excellent armor class 10 YGXKAAPG Gold dragon flies faster 11 ATXGYAGV Silver dragon flies faster 12 YIXGTALI Bronze dragon flies faster DragonStrike is a trademark of TSR, Inc. Super Mario Brothers 1 I feel that anyone who has been around for a while has played this game at least once, and therefore I will not review it in any detail. Game Genie Codes: I made up several codes for this game. POLLEN, everything falls upwards instead of downwards. ZAXXON, Did something whenever you walked rightwards on the screen and scrolled it, but I forget exactly what. POLXON, Every so often, as Mario walks towards the right side of the screen, a left - to - right pan will occur, causing the scene to change to one later in the level. The frequency of this scene change seems to vary inversely with the speed that Mario walks. PAPERV, changes the background colour scheme, trnsforming all black pixels to blue. This makes the game look really werid in the Underground levels such as World 1-2. ATTIKA makes Mario phase into another dimension (the Foreground Dimension) and be immune to contact with moving objects (except for a few in the *4 castle levels, such as the rotating beams of flames). Unfortunately, this makes it impossible to pick up power-ups, which makes the game slightly more difficult. OAPPLE makes the scenery vanish. Now you have to play the entire game from memory! PNYOPI changes the layout of the levels, replacing many normal objects such as pipes and the rows of blocks with trees from World 2, even in the underground levels. However, this makes it very difficult to travel as Big Mario, leaving a huge advantage to the small player. AESOPS allows you to skip levels by replacing the flagpole with an axe. When touched from above, the axe takes you to the next world... however this soon stops working as in the second World the flagpole is replaced with a steel platform, preventing further advancement. Here are a few codes which were co-authored by me and my good friend Breet: NSiteY makes the game background be replaced by a plain blue screen, lettered with messages such as "Welcome to World 1-1", etc. it is a good test of memory to actually complete the game with this code running. ISALLK, which makes Mario float up as long as you are not holding down the jump key. When you hold down the jump key, Mario seems to fall. POPEYE crashes the game, but its derivative POLEYE slows the game by a factor of forty. Unfortunately, this code also destroys the screen driver of the cartridge, so you will only be able to see three flashing bars of light, perhaps with a background of noise letters. You can press Start twice to begin the game, and sometimes you can see the monsters through the haze, but it seems that all of the blocks are invisible. Here are some codes from a group that Galoob had links to: Game: Super Mario Brothers-NES Created by: Cheatmaster (tlucas@inlink.com) Date: 11/14/96 XAPSVA When you grab a star, the normal background music keeps playing, instead of the Starman music (Whoop-de-do, I know...) KIPAXI "Castle Code": In any castle (level x-4), weird things happen... The red bricks and lava turn sky blue, the message from the Mushroom Guy is an UGLY puke green, strangeness at the top of the screen (probably all the text in the entire game up there), and more! NAPKIN "Koopa Kode": Certain packs of Goombas (the waddling muffins) are transformed into large groups of Koopas (the smiling turtles). The Goombas that become Koopas, and the number of Koopas in each pack, seems to be the same every time. In general, about 1/2 to 1/4 of the Goombas in a level will change, and there will be 2x to 3x as many Koopas as there would have been Goombas. And here are some Absolutely Official Codes from Galoob (and CodeMasters?) for this very good game: Super Mario Bros.(tm) Game SMB CODE KEY IN . . . EFFECT . . . LIVES! Codes 1 to 5 let you adjust lives. Code 4 is really good for handicapping one player. 1 AATOZA Start players 1 & 2 with 1 life 2 IATOZA Start players 1 & 2 with 6 lives 2 IATOZA Start players 1 & 2 with 6 lives 3 AATOZE Start players 1 & 2 with 9 lives 4 VATOLE Start player 1 with 8 lives and player 2 with 3 lives 5 SXIOPO Infinite lives for both players JUMPS! Super and Mega-jumps can be achieved while standing still, running or turbo running (holding down button B). Try entering Codes 6, 7 and 8 or Codes 9, 10 and 11 for all-around Super- or Mega-jumping. Super jumps let you jump better--the effect is especially noticeable when turbo running. 6 APZLGK Super jump from a standing start only 7 TPZLTG Super jump from running only 8 GPZUAG Super jump from turbo running only Mega-jumps enable you to jump almost to the top of the screen-- right off the top when turbo running! 9 APZLGG Mega-jump from a standing start only 10 APZLTG Mega-jump from running only 11 GAZUAG Mega-jump from turbo running only MOON GRAVITY! Moon gravity is a brilliant ability! It has weird and wonderful effects. Again, it works when stationary, running, or turbo running. The Moon gravity effect is more fun than Super- or Mega-jumps, but it is harder to get used to. Stay with it and you'll find that it gives the game an added twist! You can control the height of your Moon jumps. To jump really high, tap button A really quickly. To do low jumps hold down button A for about one second. Use this power to find new places to explore. You can even jump over the flags! (If you're playing to complete the game rather than just explore it, don't jump over the flagpoles--or else you'll get "stuck" and have to reset.) 12 YAZULG Moon Gravity from a standing start 13 YAZUIG Moon Gravity from a running start 14 YAZUYG Moon Gravity from turbo running only STAY BIG! Code 15 will keep you big. However, you can still die if you fall down holes. 15 OZTLLX + AATLGZ + SZLIVO Always stay big Worldwarping! Codes 16 to 22 allow you to start on any World of your choice! 16 YSAOPE + YEAOZA + PEAPYA Start on World 2 17 YSAOPE + YEAOZA + ZEAPYA Start on World 3 18 YSAOPE + YEAOZA + LEAPYA Start on World 4 19 YSAOPE + YEAOZA + GEAPYA Start on World 5 20 YSAOPE + YEAOZA + IEAPYA Start on World 6 21 YSAOPE + YEAOZA + TEAPYA Start on World 7 22 YSAOPE + YEAOZA + YEAPYA Start on World 8 Super Mario Bros. is a trademark of Nintendo of America Inc. Super Mario Brothers 3 A rehash of Mario 1 only much smoother in animation and easier in difficulty. It allows you to backtrack and retrace your steps, so you can miss fewer prizes. However, it also allowed the designers to come up with some pretty convoluted levels near the end of the game. It needs (but does not have!) a save game feature to allow you to come back to your highscore game. However, a secret Warp World allows you to skip to any of the later levels. This would make a good first or second game. This game is so familiar to all of the players I know that I will elect to skip reviewing this, and the original Mario Brothers 1. Game Genie Codes: Super Mario Bros.(tm) 3 Game SMB3 CODE KEY IN . . . EFFECT . . . 1 SLXPLOVS Infinite lives for Mario(tm) and Luigi(tm) 2 AEKPTZGA 1 life for Mario and Luigi after continue 3 AEKPTZGE 9 lives for Mario and Luigi after continue SUPER JUMPS 4 ELKZYVEK Power Jumps 5 EZKZYVEK Super Power Jumps 6 EAKZYVEK Mega Power Jumps 7 GZUXNGEI Multi-Jumps WITH CODE 8, IF YOU LET MARIO(tm) OR LUIGI(tm) DROP TOO LONG, YOU CAN'T SKY WALK UNTIL YOU TOUCH GROUND 8 SXEZSKOZ Skywalker STAR CODES! (these codes work really well together) 9 OXKZELSX Super speed running 10 XVUXNUEE Turbocharged running POWER "TAKE OFF" METER YOU MUST BE RACCOON MARIO(tm) FOR CODE 11 TO WORK 11 AANZKLLA Can raise power meter while standing still so that you can fly from a standing start START ON ANY WORLD 12 PEUZUGAA Start on World 2 13 ZEUZUGAA Start on World 3 14 LEUZUGAA Start on World 4 15 GEUZUGAA Start on World 5 16 IEUZUGAA Start on World 6 17 TEUZUGAA Start on World 7 18 YEUZUGAA Start on World 8 RE-USE ITEMS! 19 YPXXLVGE Mario (not Luigi) can re-use items again and again KEEP SPECIAL POWERS 20 SZUEXNSO Restore powers after playing an action scene (e.g. if you were "Fire Mario(tm)" on the map screen, then entered an action scene, died or changed to "Frog Mario(tm),"you would return to the map scene as "Fire Mario") SELECT SUPER ABILITY The following codes are useful with Code 20. 21 ZEUXKGAA Start the game as Fire Mario 22 LEUXKGAA Start the game as Raccoon Mario(tm) 23 GEUXKGAA Start the game as Frog Mario 24 IEUXKGAA Start the game as Tanooki Mario(tm) 25 TEUXKGAA Start the game as 'Sledgehammer' Mario(tm)! LECT PERMANENT SUPER ABILITY IMPORTANT: IF YOU USE ANY OF CODES 26 THRU 30 TO DEFEAT BOWZER(tm), YOU SHOULD STAND IN FRONT OF THE DOOR AND HOLD "UP". AS SOON AS THE DOOR OPENS, YOU WILL PASS THROUGH INTO THE CHAMBER WHERE THE PRINCESS IS HELD. IF YOU DO NOT DO THIS, YOU MAY GET CAUGHT IN BOWZER'S TIME TRAP AND THE GAME WILL PAUSE FOREVER! 26 XUKXGLIE Start and stay as Super Mario(tm) 27 UXKXGLIA Start and stay as Fire Mario 28 nxkxglie Start and stay as Raccoon Mario(tm)! 29 oukxglie Start and stay as Frog Mario 30 xnkxglie Start and stay as Sledgehammer Mario(tm) INVINCIBILITY 31 SZKIKXSE Invincibility after changing up from Super Mario (e.g. to Raccoon, Frog, etc.) AUTOMATIC SUPER ABILITY AFTER YOU FALL AND DIE With all of the following codes, you will find that you change into Super Mario if you die again: 32 AEOSSZPA + PAOZTGAA Change to SUPER MARIO if you fall off screen and die 33 AEOSSZPA + ZAOZTGAA Change to FIRE MARIO if you fall off screen and die 34 AEOSSZPA + LAOZTGAA Change to RACCOON MARIO if you fall off screen and die 35 AEOSSZPA + GAOZTGAA Change to FROG MARIO if you fall off screen and die 36 AEOSSZPA + IAOZTGAA Change to TANOOKI MARIO if you fall off screen and die 37 AEOSSZPA + TAOZTGAA Change to SLEDGEHAMMER MARIO if you fall off screen and die All codes (except as noted) work for Luigi as well as Mario. Super Mario Bros., Mario, Mario Land, Luigi, Fire Mario, Raccoon Mario, Frog Mario, Tanooki Mario, Sledgehammer Mario, Super Mario and Bowzer are trademarks of Nintendo of America Inc. Super Mario Brothers 2 This game, and most sequels, for that matter, does not have much to do with the original game. Instead of playing either Mario or Luigi, you also get the option to play either the Princess or this guy called Toad. Of all of the characters Toad handles the easiest, allowing the Mario fan to quickly adapt to this new game Instead of destroying the monsters when you step on them, this game allows you to pick them up (even the Goombas!). Instuod ef trying (in vain?) to save the princess, this game has a simpler plot; if it moves, throw something at it. This game is in high demand in my area. Ratings: - Programming style; good (except when passing through doors while carrying something (i.e. a key to unlock the door)) - Graphics; cartoony - Difficulty level; comparable to Mario 1 - Soundtrack; unexeptional - Controls; Exactly the same as Mario 3(/1) - Plot; strange, as usual. Game Genie Codes: Super Mario Bros.(tm) 2 Game SMB2 CODE KEY IN . . . EFFECT . . . 1 SZNESXVK Infinite lives 2 GZELVXSE Infinite life meter (except if you hit a spike) 3 GOEANKAO + USEEEKKA Walk backwards GOEANKAO + USEEEKKA Walk backwards 4 SXUASXOU Quick pick up 5 AEUEKKGL Special "squat" high jumps 6 PPXAOIAA Princess has mega-float 7 PAXAOIAA Princess has mega-float and lunar descent 8 PESEGLGA Super moonjumps for Mario(tm) 9 AAEEZGPA Mega moonjumps for Luigi(tm) 10 PENALLGA Super moonjumps for Toad(tm) 11 PAXAPGGA Super moonjumps for Princess(tm) 12 XVVANSZK + XVNEXSZV Super turbo running 13 AEVAVIIA + AENEEITA Permanent turbo running 14 AXSETUAO + ESVAPUEV Super fast run for Mario 15 AZEEGKAO + EIEEYKEV Super fast run for Luigi 16 AXNAIUAO + ESNEAUEV Fast run for Toad 17 AZXALKAO + EIXATKEV Super fast run for Princess 18 AEXALGZA Speed up enemies 19 AXNAZSAA + EVNALSEY Super speed enemies NOTE: There are two versions given for some of the following Codes. If one code doesn't work on your game, then try the alternate Code. 20 YESUAPTE / YESLPPTE Strong Wart(tm) 21 IAVENYZE / IAVEUYZE Strong Birdetta(tm) 22 YAXXIYZE Strong Tryclyde(tm) 23 YAVXVGGE Strong Fryguy(tm) 24 YAEXTPGE Strong Clawgrip(tm) 25 YEVXVYLE / YEVZNYLE Strong Hawkmouth(tm) 26 AAVENYZA / AAVEUYZA Weak Birdetta 27 TPEPLAAX / TONENYAX Birdetta spits eggs instead of fireballs (appears in late levels of the game) 28 PEEPUZAG + IUEPSZAA + TEEPVZPA Start on World 2 * 29 ZEEPUZAG + IUEPSZAA + TEEPVZPA Start on World 3 * 30 LEEPUZAG + IUEPSZAA + TEEPVZPA Start on World 4 * 31 GEEPUZAG + IUEPSZAA + TEEPVZPA Start on World 5 * 32 IEEPUZAG + IUEPSZAA + TEEPVZPA Start on World 6 * 33 TEEPUZAG + IUEPSZAA + TEEPVZPA Start on World 7 * Super Mario Bros., Mario, Luigi, Toad, Princess, Wart, Birdetta, Tryclyde, Fryguy, Clawgrip and Hawkmouth are trademarks of Nintendo of America Inc. Hydlide, FCI This "Role Playing" game from FCI is not what it looks like it should be. With a plot that none of my books can untangle, this game is very strange. With your mission being to rescue and reunite the three faries shown at the end of the short introduction(on the left) to recreate the princess(see left side of intro screen when you first turn on the game). Then, you must defeat the Dragon King, who is also shown in the introduction (on the right side). Having very bad (2- frame) animation and a Password Continue which doesn't save most of your position and is almost impossible to copy down due to the complete absence of spaces in it, this game is probably not worth more then 2 dollars, unless you like mindlessly killing the same monsters over and over to gain experience. Ratings: - Programming level; lower then average - Plot; undecipherable - Animation; only two frames of animation for anything! - Fun Level; Lower than average (for me) - Password Continue; Not well nond. You lose all of you carefully hoarded exp. as soon as you restart. - The Misleading "Save/Load" feature on the menu does not do anything of the kind if you accidentally turn off the game. (Always look for a gold label before you entrust the Save feature with your data) Game Genie Codes: LIDE CODE KEY IN . . . EFFECT . . . 1 AZKAAVZE Boost strength, life, magic 2 GTKAAVZA Super boost strength, life, magic 3 SXSGYYSA Don't take damage from most monsters 4 AEUEKVIA Rapid healing 5 AANOVZZA Rapid magic healing Hydlide is a trademark of T&Esoft. Used by Fujisankei Communications International, Inc., under license 8 Tetris, Nintendo This is (from what I have heard) but a faint echo of the Tetris which Tengen (unauthorized) created illicitly. This version was only one player and gives ridiculously high bonuses for vaporizing four rows at once. For new and old videogamers alike, this should present a reasonable challenge. The steadily increasing speed (every ten rows), however, insures that you will experience a premature ending of your game. It also has a second mode, which sets you against predetermined goals. I would rate this game highly, even though it is not as well done as some (see Castelian, below). The objective being to fill out rows of pieces while under extreme time pressure (on the later levels). Ratings: - Programming style; fine - Difficulty level; just harder than you play - Complexity; very easy - Plot; none discernable - Coolness; you can impress your friends when you get into double-digit levels. Castelian, Triffix Entertainment, Inc Usually if you have never heard of a game and it is made by a disreputable company it is a good buy. This excellent game is a good example of underhyped software. The objective being to climb to the tops of successively taller towers while carrying a time bomb which will detonate after decreasing amounts of time. Fiendishly difficult, but also non-violent. Alas, your character is (almost) defenceless, and the rewards are few and far between. Very hard to play with any level of good style. Ratings: - Programming style; Above average - Music; Could be better, but is good enough. - Difficulty level; Impossible, even at Easy mode - Animation; very smooth - Sound effects; unobtrusive, but good To The Earth This is a very light gun(Zapper) game, in which you have to selectively destroy many tiny spaceships as the screen slowly scrolls in varying directions. Very difficult to live through stage one, even at point-blank range. Rating: - Overall; like an unending game of Duck Hunt, except when you miss, you die. Ultima Exodus (Ultima 1), FCI/Origin Systems This is a roleplaying game which accurately copies the old computer version (which was the third in the series). It is mainly adventure oriented, but without a lot of guidance as in Shadowgate (a "text adventure" for the Nintendo). It is very long, and has an "interesting" ending. This game is a pretty good "roleplaying" game, but there is a Wizardry! series which I have not yet seen, so I would not know exactly. Ratings: - Programming style; Average - Game length; over 200 hours - Save feature; only when you visit the Inn. 3 different slots, each of which can contain seven and a half games. - Coolness level; not very high for most people Rolling Thunder, Tengen This is like a 2D version of DOOM for the Nintendo. Piles of violence, attacks from all directions, and a very vulnerable main character (one hit from most weapons kills you). You play the part of this guy who seems to be bent on revenge for some reason. The first few levels you only fight crazed cult members, but after that you must face space aliens and mutant ninjas in addition. There are probably other enemies, but I haven't gotten that far yet. In between levels you see short sections of a plot; I will not reveal its details here. Ratings: - Programming style; Tengen - Soundtrack; Tengen - Visuals; strangely warped; the characters seem to all have legs which are five or six feet long. - Overall coolness factor; way cool if you like this sort of thing. Zanac, FCI This is one of those space shoot-em-ups in the same line as Gradius, although this one scrolls vertically. This whole game is played while traveling at breakneck speed over highly detailed (and brightly coloured) terrain, while being hashed by drab missiles and the like. You only slow down when you come to subbosses, which you don't actually have to fight; if you wait until you run out of time, you begin flying away again, and all is as usual (less the substantial bonus which is available for true pilots). This game, however, has one twist which I have not seen in others like it; when you pick up a powerup, you are instantly attacked by an even greater onslaught of enemies then usual. If you end up dying because of this (and losing everything), the monsters DON'T GO AWAY!! You are left hanging with too many to deal with at your new power level, and usually end up losing the rest of your lives. Ratings: - Programming style; Good; it experiences almost no slowdown on even the most crowded screens. - Control; very smooth; not choppy as in some of the others - Soundtrack; not inspirational, but still reasonably good - Explosions; Very nice pseudo-3D explosions. - Difficulty level; Ordinary to Ridiculous!, but no specific settings - Overall; if it was the case that I could only keep three games from my collection, I would keep this one; this game, in my opinion, represents the highest level of difficulty space game that could ever be written, as if it went any faster it would be impossible to see anything on the screen. I haven't seen any Super Nintendo/N64 games that went as fast as this. ** Jan, 1998 - I finally get past Area 2, speeding on to #4 before being obliterated. My opinion of this game moves - If I could only play two games for the rest of my life, one of them would be this one. This is probably the best, hands down, space shoot-em-up ever. Lemmings, SunSoft This is a good (for the Nintendo) port of the computer game. The controls are different, though, and take some getting used to. Several of the levels seem to depend on quick switching of tools, and this is almost impossible with the current setup. Some of the solutions depend on strange variations is Lemming behavior which only appear in this particular pak. As this is a puzzle game, after you complete all of the levels (I think there are about one hundred), the game is practically useless. Ratings: - Programming style; Good - Control; Not quite as easy as the original computer version - Animation; Good, but the original version did a better job of it (of course, the original required a 5000 dollar computer, while this version only needs a $20 Nintendo) - Coolness factor; High on later levels. The Adventures of Rad Gravity, Activision Don't. Ultima Warriors of Destiny (Ultima 3), FCI/Origin Systems This is more of the same for you Ultima lovers. It adds a new conversation screen where you can select what you wish to speak of from a menu. Unfortunately, the price is very high compared to the original, at least in my area. I managed to get mine when a video store nearby went out of business. The ratings are pretty much the same as Ultima 1, except for the new character creation system, which is much more interesting then before (you have to answer a bunch of philosophical questions about your character). Due to the greater complexity of this game, the cartrige only has room for one save game slot, and only one player-created character. The inventory system is much better done, as are the controls for searching and talking to people. Ratings: - See original Ultima for all of the ratings except: - Soundtrack; NIGHTMARE!!! The entire theme is about 30 seconds long and it NEVER STOPS PLAYING for the ENTIRE GAME!!!! Shadowgate, Kemco/Seika This is a text adventure ported into Nintendo form. You select your command out of a menu, which is continuously displayed at the bottom of the screen. Sometimes, a message screen appears on top where the program displays descriptions and messages as you explore the maze of passages. The only setback is that when you are trying to figure out which object to use on a machine, you have to keep reselecting the Use:Object:On:Machine over and over, which gets old after a while. Ratings: - Programming style; sufficient - Animation; That which is, is not. - Challenge; Lots if you like the intellectual. - Cool level; some sections of the game could be considered cool. - Timed; Yes, there are torches which you have to keep lit at all times. Al Unser Junior Turbo Racing, Data East A Not exceptional race car game. When on many curves to race track animation becomes strangely choppy and generally unrealistic. Also, crashes, when they occur at 200 mph, are very bizzare; all that happens is your car is stopped for a five-second time penalty. The best part of the game is that you get to customize your car for each race, and, although there aren't many options to choose from, this makes for an interesting game. There are four different music tracks that you can choose from before you start the race, and they are actually moderately long (for a Data East game). It is a refreshing break, though, from games like Rad Racer where you can smash your car into a npc (non-player-car) at 300 miles an hour and only suffer a slight slowdown. See note on Data East. Ratings: - Programming skill; Good for a Data East game (Below Average) - Soundtrack; Reasonable; there are four different tunes you can select from while playing the game. - Animation; Okay, but work needs to be done on the crash sequences. The UltraTurbo effect is particularly cool. - Cool Level; It would be hard to impress a bystander with this game. Totally Rad, Jaleco I found this game pretty fun, and a relaxing break from other sidescroller games. You play the part of Jake, the intrepid magic user. Although when the game begins, Jake seems to be still in traning, as soon as the first stage starts he seems to be in possesion of all of his magical abilities. However, with a limited amount of Magic Power, the beginner or amateur player must restort to cheap tricks to conserve it and stay alive. However, the spell selection proccess may need some explaination; after opening the spell/info window with the start button you have to select the spell image with the control pad, then press the B/A button. If you hear a chime, you have selected the spell you wanted. Otherwise, you pushed the cancel button and you will have to try again and press the other button. Ratings: - Programming style; Novice, but well done. Experiences severe slowdown when more then four or five objects are on screen. - Control; Very responsive, with variations on style with every one of the Transformation spells. - Animation; Very smooth. Almost every character is animated, and the light and cheerful style (in the first few zones) is very pleasent. - Soundtrack; Pretty good, with a theme song for each level. - Plot; Very detailed with lots of dialogue. Sort of standard. Castlequest, Nexoft This in another one of these games by relatively unknown companies which reveals suprising new ways the system can be used. In this case, we have a puzzle/action game in which a humanoid who seems to have a head two thirds the size of his body as the main character. At the beginning of the game you enter a castle where your mission seems to be to score the most points by retrieving treasures while you avoid and/or trick the denzins to attain your goal. The graphics are very strange in this game, and seemingly invincible monsters are hiding (in plain sight) around every other corner. This game starts out hard, and becomes more and more difficult as it continues. Ratings: - Programming Style; Hard to easily compare with anything else. Probably like to Mario 1 in Style. - Plot; I can't find one. - Difficulty; Difficult - requires a lot of ingenuity, to Impossible! - Soundtrack; Positively Terrible! The theme is 10 seconds long and restarts whenever you pause the game or enter a new room. Adventure Island, Hudson Soft This is a sidescrolling game designed in the line of Mario 1; Once you walk forwards, you may never return. Also, one hit kills your character, which is annoying, to say the least. The graphics are pretty cartoony, and not animated at all. However, an interesting feature of the game is that the main character starts out weaponless, and has to find the tools that he uses to rescue his girlfriend, who fell into the clutches of the bad guy, who also is the owner of the island. The way the game is designed, if it moves, it kills the hero. Also, there are poison powerups which drain energy. Ratings: - Programming Style; Okay (Slightly Below Average) - Coolness level; Sort of cool when you cruise through the entire cloud level on a skateboard. - Soundtrack; Non-memorable - Secrets; This game contains a secret Continue feature - Fun Rating; With the Secret Continue Feature the game is pretty fu; but without, you will soon find that when you die you have to start over fram the very beginning. Jack Nicklaus Golf, Konami This game goes really slowly on the Original NES. It takes almost thirty seconds to redraw the screen after you strike the ball, and the multi-player games go even slower. It seems to be rather realistic, which in part accounts for the slowdowns, but it is probably not a good buy unless you like golf (which I, for one, do not). Ratings: - Programming Style; Below Average - Animation; Not enough. - Soundtrack; Non-memorable - Secrets; the clubhouse in the third hole is rumored to have breakable windows. Gauntlet, Tengen This is a port of the Atari classic arcade game, but without the four player capabilities of is sequel. However, this game has a plot, with your objective being to complete your quest for some orb or other. However, before you will be able to complete the game, you will be forced to seek out an unlock code for the last room letter by letter. These codes are found in '?' rooms, with one in each world. However, the entrances to these rooms are usually hidden or very difficult to get to. With multiple one-way exits from every room I have seen, it is usually very tricky to even get near the '?' room of the level, while it is moderately hard to advance to the next one. A smooth two-player-simultanious game with many secrets. This was one of my favorite Nintendo games. - Programming style; Very Good! I have only seen ten other games which compare in smoothness and ease af use. - Soundtrack; Excellent; with at least six different pieces played during the game, and each being perhaps two or three minutes long, it takes a while to tire of the tunes this game plays. - Control; virtually unnoticable lag in responce and simple controls this game does well here. - Animation; Very Good, but bland compared to the sequel. - Difficulty level; Easy to Very Hard. As you advance through the mazes it gets more and more difficult to stay alive. Gauntlet 2, Mindscape This excellent sequel of an excellent game adds even more to the original on all fronts, except for Plot (which it utterly abolishes) and Handling (which gets difficult when playing on the four-player-simultanious mode; as the Warrior character walks slower than the Elf, and has a nasty habit of getting stuck in twisty passages when played by an unexperienced player. The title screen has a nice arrangement of one of the more popular themes from the original game. The Animation has been vastly improved, and a new voice synthesis feature tells you what treasures were most recently picked up and warns you when you are running out of life. This was also one of my favorites; probably the best Four Score game I have ever played. Ratings: - Programming Style; Very Good - Animation; Very much more like the arcade version; There are at least six frames of animation (for all eight directions) for (almost) all of the enemies in the game! - Soundtrack; As good as the original if not better. You can almost understand the synthesized voice as it cries out warnings and identifications. - Plot; This game has no discernable plot, although it is modeled after Gauntlet 1. - Difficulty Level; With Continuing as an option as long as there is another player alive, this gameis easiest to play with three friends (or enemies(!); on some levels you can kill your competitors). XEXYZ, Hudson Soft Don't. The Guardian Legend, Broderbund This game is a cross between a Quest game and one of the space shoot-em-ups. Your objective being to destroy a planet-sized starship before it collides with Earth. After a harrowing flight at high speed you face a bank of missle launchers, where two out of three times I play this section I meet my untimely demise. This is probably the second-easiest part of the game, so prepare yourself for the more difficult sections which are just around the corner. If you ever manage to destroy all of the missle launchers, you will fly offscreen amid a burst of fanfare music. Then, you will view the game in its other mode; the Quest mode. This is the easiest part of the game, so relax and enjoy. There is a save game feature, which is easier to use then first appears; as there are no other lowercase letters, you can copy down the dotted codes as plain lowercase and it dosent make much difference. Also, there is a test option, which you can use to make sure that you copied the password down perfectly. I would advise having a relative or friend attempt to recreate the code from your notes, so you con be sure that you copied it clearly enough to read at a later time, perhaps when you have completely forgotten what is was for. Ratings: - Programming Skill; Good - Animation; What there is is done well enough. The sequence you see whenever the main character enters a level is pretty smooth. - Visuals; Clear and well defined. The programmers did not do well in certain rare situations, though; there is some screen flicker at the end of Level One. - Challenge Level; Difficult to Hard (Impossible!) for me in some of the stages (especially the intro). - Coolness factor; I have never actually seen the game completed, but it seems probable that there is a sizeable reward in wait for the player then. - Soundtrack; Awesome! The theme songs are all long, and there are many of them. If you start up while holding A and B (and Start?) you can reach a sound test mode where you can experience tunes that I have never heard during my playing of the game. Spy vs. Spy, Kemco/Seika This game was rumored to be good in my local area. After purchasing it, I found that it was almost worth what I paid for it. It is a pseudo-3D side scrolling game with two-player-simultanious capabilities, with your mission being to escape the Foreign Embassy with all of the stolen information. However, as both you and the other player are competing for the same abjects, it becomes more difficult than it first appears. With an infinite supply of traps that you can use to kill (albeit temporarily) the other spy, it is, to say the least, almost impossible even if you use a Game Genie code to stop the clock. Ratings: - Programming Style; Not really exceptional. The concept makes up for this, however. - Animation; Not much; and that which is there is pretty chunky. - Coolness factor; It is pretty cool when you hash you opponent even after you got killed. I like to put treasures behind paintings on walls, then stick a bomb in front of them. When the other spy consults their map, they see a mark showing the presence of the treasure, but that mark COVERS UP the warning TRAP mark, leaving them totally suprised when their winnings just explode! In the right frame of mind, this game could classify as a spectator sport. Sometimes, there are traps which are already placed in the embassies as security measures. - Visuals; Simple and concise. Nothing is wasted in this game, but they are good graphics for their purposes. - Soundtrack; Really short and stupid spy sort of music. When I played the game (late at night) it seemed to add the the hilarity whenever my opponent (or me, for that matter), kicked the bucket. - Plot; A sufficient excuse to try your best at eliminating the other player. Game Genie Codes: Spy vs Spy(tm) Game SPYS CODE KEY IN . . . EFFECT . . . 1 SZVAYUVK Stop black spy's clock 2 SXUELUVK Stop white spy's clock 3 PUEAPLIU Black spy has 100 seconds in a minute 4 PUSAILIU White spy has 100 seconds in a minute 5 ONVZYNUT Black spy has deadly punches 6 IEVZLYIE White spy has deadly punches Spy vs Spy is a trademark of EC Publications Inc. Used by Kemco- Seika Corporation under license.8 Roger Clemens' MVP Baseball, LJN This is one of those Nintendo Baseball games. It allows you to play the entire World Series with a pasoward continue feature. Having more animation then usual in a Nintendo game, I found the play relatively enjoyable. Most baseball games for the Nintendo aren't too shabby, and this one isn't either. Ratings: - Programming Skill; Not really exceptional, but sufficient for its uses. - Animation; The opening sequence is the least exciting. However, the rest of the game is pretty cool. - Fun Level; Sttandard amount of fun for a baseball game. Game Genie Codes: Roger Clemens' MVP Baseball(tm) Game ROGER CODE KEY IN . . . EFFECT . . . 1 ZANEAPLA + ZEOUYPLA + ZEVKGPLA 2 strikes and you're out 2 PANEAPLA + PEOUYPLA + PEVKGPLA 1 strike and you're out 3 OOVSLLPA Strikes are not called when batter doesn't swing 4 GANAAPZA Strikes are not called when batter swings 5 PENKLPGA 1 ball for a walk 6 ZENKLPGA 2 balls for a walk 7 LENKLPGA 3 balls for walk 8 OONIALAA Infinite balls (balls are not called) 9 SLNALPVY Infinite balls and strikes Roger Clemens MVP Baseball is a trademark of LJN Ltd Othello, Acclaim Entertainment, Inc. This is a direct port of the classic board game Othello. It includes several diffenent modes you can play in, either VS.COMPUTER, 2PLAYER, or the secret 2- player SLOT mode. The rules are the same as in the board game (or its clones), and the computer mode features a difficulty level setting. Also, there is a sudden-death time mode, and the (very useful) ability to take back moves (in certain cases). Considering the more powerful hardware, this game probably plays better then the ATARI-2600 overall, although the "LEVEL-3" setting seems to correspond with the so-called "Easy" setting on the primitive Atari version. The round pieces are much easier on the eyes then the square ones in the Atari game, and it has a plesant "flip" animation which it uses for every capture you make. At the end of the game, (after you press a key), it automatically totes up the number of pieces that you have on board, and displays the name of the winner. The menus which it displays are reminiscent of the menus in Archon, which was programmed by Activision. The method by which you call up the slot mode involves holding I believe Select (or something like that) down while pressing Start. Ratings: - Programming Skill; Good. I couldn't beat the AI right off the bat on the higher levels, although I could overwhelm the easier opponents. (however, I also couldn't win against my Atari-2600 Othello opponent set on Impossible, so perhaps I am not the best to judge). - Animation; The pieces turn over and make small sounds when you capture them. - Soundtrack; None that I can find. There is some music when you first turn on the cartrige, but it stops as soon as the game begins. (I guess it wants to concentrate all of its resources so it can beat you faster). - Coolness Factor; I can't really find anything macho about small grayscale disks, and none of my friends do either. A good break from regular shoot-em- ups, but you really need to be alert and awake to stand any chance against the higher level oppenents. - Overall: If you can win against all of your human opponents this might provide some small amount of challenge for a while. Also, if you are clumsy (like I am), you may find the joypad-controlled cursor easier to use than real pieces. On big moves, the automatic flipping really takes a lot of work off of the players hands, allowing them to concentrate on more important things, such as tactics. Mickey Mouscapade, Capcom This game is sort of like Mario Brothers only instead you are playing the two mice from the Disney series. They have a life gauge, however, which makes it easy to judge when you are near death. At the beginning of this game, neither of the two mice have any weapons, but during the first level they can both aquire the power to shoot small stars, although finding them for Minnie is very hard indeed. There is a stage select which you can activate from the first screen, but I forget the details (you had to hold down the arrows, then press something like A-B-Start-Select, or something of the sort). This game starts out easy, then gets harder. From my point of view, the age group which it is geared for will probably not get past the "The Woods" level. It features double-aligned control, allowing either player to guide both through the maze of rooms. Ratings: - Music; REALLY BAD!! there is No Way that anyone could stay sane after listening to the 30s theme for half of an hour! Also, there are aural clues, so you HAVE to have the sound on, as otherwise you are at a grave disidvantage. - Programming Skill; Slightly below average. As you can see above, they really need to work on improving the soundtrack. Due to a strange quirk of the game, Mickey is the only vulnerable character; shots that would seem to hit Minnie just pass through. This allows you to beat the first level "Funhouse" without breaking a sweat (after you aquire Minnie's shooting stars). However, if Minnie falls off of the screen, it will (probably) kill Mickey also. There is rumored to be a trick by which you can desert Minnie on level one "Funhouse" but I don't know any details. If you do, please send me the trick. Thanks. - Coolness factor; I don't really think anyone will be impressed by your ability to defeat Mickey and Minnie's adversaries with stars. - Overall; Except for the music this game could be considered good. Gologo 13; Top Secret Episode, Vic Tokai This game appears to be the predecessor to something that might be conidered fair. The animation is very jumpy as you act out a predetermined plot, attempting to emerge victorious at the end. According to a reference that I read, this game has at least 50 stages, probably more. I am pretty sure that this game lost a lot in the translation from the original Japanese version to this US one that I found. Very violent, this game features the first that I know of "Pan And Zoom" mode, where you are suddenly, without warning, presented with the view from behind a gunsight as slews of foes attempt to plug you at high speed. I found this very confusing at first, and was unable to score very highly, ending up dying in short order. It would probably be advisable to not play this game until you are without adult supervision, as it is very violent, although the graphics are not that good. Ratings: - Overall Programming Quality: Below Average, although the game implements a 3d maze segment somewhere near the end. - Challenge: Out of this world; I found it very hard to advance past the second stage, even though they give you infinite continues until the last level. (in "Pan And Zoom" the assasins jump away as you point your gun at them! (as if it wasn't hard enough already)). - Coolness factor: When the game goes into the above "Pan And Zoom" mode, you will have the opprotunity to amaze your friends with your good aim. - Animation: Pitiful; what is seems to only have two or three frames for each character. - Graphics: Lurid; the backgrounds mix with the enemies, but you stick totally out in your light blue clothes. Aliasing is frequent and severe. Dragon Warrior, ENIX Corporation This game was (is) an incredibly popular roleplaying game sporting more than _SIX_ sequals on the NES platform alone (some of them just released, I think). As this entire series is in incredibly high demand (at least in my neighborhood), purchase prices are above the original sale prices for the games not manufactured. Anyway, if you can review this game with any kind of fairness, I would invite you to. In the case that you enjoy long games, such as the ones in the Ultima series, I would advise checking this one out for the sole reason that everyone that I have met wants it (so if you can get it, do so NOW, before it is too late)! I can't give any sort of fair review to this games features (because I like it too much to say anything bad), so you will be on your own here. This is one of those games that all "professional" gamers (or roleplayers) should be familiar with because of its very smooth design. Snake Rattle N Roll, Rare, Ltd. This game is really good; I found that it had the best response of many games I have played in a long while. A True 3D game, this is very fun for more than one player in the two-player-simultaneous mode; actually quite addictive. (the first time I saw this game, I ended up playing it so long that it ended a good friendship. Alas, the sacrifices that were made for Videogames.) Also - *SPOILER ALERT* - there is a WARP TO LEVEL 8 in the first level (but getting to it in time is a completely different matter). This was discovered by my friend while running some routine tests on his reflexes (which are too good in my opinion to begin with). Zap me a note and I'll give you the full story, along with the ACTUAL METHOD of attaining the warp effect (and the 500000 (yes, 500000!) bonus point award)!!! Ratings: Programming skill - As RAREware, this game supports their continued excellence. It seems to be one of their last few True 3d games for this system, and it is certainly the biggest (I think). Visuals - Sharp and crisp, reminiscent of some sort of cartoon. I have not noticed any aliasing or flicker in the hours upon hours I have played this game. Soundtrack - Out of this world! With nearly five minutes of music for each level, it is both a visual and auaral treat! Secrets - This game is chock full of secrets-although it is very difficult to discover them because of the programmers' twisted sense of humor. Warps - I have personally seen at least one warp in effect, I suspect many more exist. Coolness factor - This game is really cool UNLESS you see a copy of the manual- I will not relate anything here, so as not to ruin your gaming pleasure. The Legend of Zelda, Nintendo I feel that a review of this would be superflous in nature, therefore I am abstaining from writing one. You, however, are welcome to send me one and I will gladly integrate it here (with credit, of course). The Adventure of Link (Zelda 2), Nintendo If you enjoyed Zelda 1, then this game will probably not be very pleasing. The game is NOT much like the first part, as all of the visible action with Link is done from a side view, and a rudimentary form of experience is implemented, which lends itself to the playstyle of waiting to be attacked by wimpy monsters, then hashing them, and getting incredible numbers of XP, gaining life ((and attack?)) levels until the castles are ridiculously easy to complete, making the game totally imbalanced (at least around where I am). ShockWave, American Game Cartriges, Inc {Unauthorized by Nintendo} This is a puzzle-videogame, and seems to be really hard. The design of the cartrige does not lend itself to plugging in to my Nintendo Classic (as opposed to the new, white models which they just released around here), and removing it is even worse. The game is very challenging, as you, a spacesuited astronaut, attempt to gather minerals of some sort on different mining missions. Each level usually introduces some sort of new element, which makes it very hard to become really good fast. I would advise playing around with the computer game "Sokoban" (gold pusher?) to get used to this sort of control. It will, if you can apply your tecniques, make this game much easier, giving you more time to enjoy the nonrepeating (!) backgrounds which span more than one TV screen (it scrolls whenever you get near the edges of the screen. 3-D WorldRunner, Acclaim Entertainment, Inc. (Square!) This is another (simulated?) True 3d game for the original NES. It is also probably as close as you can come to a first-person game for this system. The game is well designed and implemented, and becomes more and more difficult every level. It is very enjoyable in 2D mode, but as I do not have a pair of the glasses I am unable to tell you if the 3D mode (press select) actually works, although it looks as if it should. Each level becomes more and more fiendishly difficult. This game, though, supports the secret Square Continue (write me and i'll see if I can look it up for you in my index), which allows you to start off on the same planet that you died on. Ratings: - Programming skill - Square has done a great job, as usual. This is probably the pinacle of their development, unless Rad Racer ][ is better. - Visuals - Visuals are smooth and there was no aliasing in the few games that I played - Animation - All of the animation is excellent, evoking a very strange feeling when running at top speed. Sometimes it feels as if the runner is standing still and the worlds are just streaming toards him. - Coolness factor - This game provides ample opprutunity for coolness. If you manage to get to the second world, there is this sequence of jumps over incredibly thin gaps that is quite gratifying to make. Dr. Mario, Nintendo This game seems to be Nintendo's attempt to cash in on the tetris craze after it had begun cooling off; instead of having differently shaped pieces, the game involves matching colours on small pills which are tossed into the screen by Mario himself. The objective seems to be to eliminate all of the small, furry "viruses" which inhabit the playfield which is some sort of pillbottle. I can't really offer any advice on this as it is mainly a reflexes game (and I don't want to share my secrets to success ;). It is well written, having two reasonably long soundtracks for the one and two player games (only one each). It has a level/difficulty selector which makes it easier to handicap one player or the other. Overall, I would reccommend trying this out before you buy it. The way the game works is sort of like Tetris, but not close enough to guarantee that a tetris fan will enjoy it. Ratings: - Programming skill - Well done; the game goes from a reasonable pace to a ridiculous one without apparent slowdown. - Visuals - The graphics are good, being very cartoonish. The image of Mario in a doctor's uniform is nice. - Animation - Very smooth. Reasonable for its purposes. - Coolness factor - This game is not very cool, unless you are really incredible, at which point the coolness level increases rapidly. If you can carry on a conversation while you are playing, it adds much more to the effect. Mike Tyson's(!) Punch-Out, Nintendo I haven't really had time to play this, as I am not really allowed to play this sort of thing at home, so you are on your own here. This is considered a classic by most of the people that I know, so you might want to try it out if your parents aren't the non-violent types. Ratings: As a classic, I assume that this game must sport some merit, although I haven't gotten a chance to play it lately. Interestingly enough, they changed the name of this game when Mike Tyson lost some world championship soon after its release, but I don't know what the other version is called. Astyanax, Jaleco I was utterly misled by several bad reviews which claimed that this was a "roleplaying" game. It is not one at all, mainly being an excuse for huge chacacters to ineffectively hash you on screen. Interestingly enough, your chacacter's name (Astyanax) is the babe who was thrown from the walls of troy by a group of Greeks. Perhaps this is some subtle hint pertaining to what will happen to you when you play this. The only real interesting factor in this game, is the offbeat plot, which continues over the eight(I think?) levels. This is mainly a hack&slash Zelda ][ takeoff with rougher control. As it is definitely Below Average in every way I would not advise getting this for any reason unless you have tired it first and liked it. Ratings: - Programming Skill - Definitely below average - slowdown and such is often whenever the screen is crowded, and when it occurs it is inevitably very severe. - Graphics - The graphics in this game, except for the intro sequence, are invariably bad. - Animation - There is little or no animation in this game except for a few sequences which seemed to have happened accidently if at all. - Coolness factor - I found it really hard to find anything cool about a game with graphics and animation as bad as this. RoadBlasters, Mindscape (liscenced from Tengen (which is actually a part of Atari!)) This game has graphics almost as bad as the previous one, but the animation is slightly better, and as the object in this game seems to be to drive your car as fast as possible, and it is kind of hard to see much when you are traveling at 400 miles an hour. In the original version of this game there was no image of your car on the screen, but this was found to be too confusing to most players, so they added a small image of your RoadBlaster onscreen. This game is pretty self-explanitory, just shoot anything that moves. There are a few fun suprises as you get up past Stage 40 and 50. Whatever you do, though, don't slow down! Running out of gas is the only fatal distaster in this game. Ratings: - Programming Skill - As this game seems to be an early one from Tengen, the programming skill is relatively low, although good enough to make the game very hard to play well. Oh yes, if stuff drops from the top of the screen, be SURE to grab it. They are usually mega weapon/powerups and are very integral to completing the game. Also, there are several "interesting" properties of some hazards that can be used to your advantage, if you have good enough reflexes. - Visuals - Generally bad, but (as I said before) you don't really stop to check out the scenery when you are driving down a city street at 400mph with your Uzi blazing. - Animation - There is not much of this in the game, but see the text on the visuals for an excuse. - Coolness factor - Definitely! I totally shocked my videogame wizard friend when I was on a roll and got to level 75, where I blazed ALL THE WAY THROUGH A _*rat jeep*_ wave without dying. Of course, I did run out of gas the level after, and was forced to quit. Megaman 2, Capcom This is supposed to be the best game of the Megaman series, according to my contacts. I do not have the skill, however (or the money) to discover whether this is the case or not. Another "classic", it probably deserves a rudimentary examination before turning it away. Gotcha! The Sport, LJN Toys, Ltd This is a really violent version of Lazer Tag for the light gun. I found that the objective seems to be to travel across the entire landscape from left to right, then shoot the opposition's flag and return before the clock runs out. As the player's movements are controlled by the joysticy whilst the player blasts everything that moves, it is moderately difficult to shoot and move at the same time. I would advise getting a friend to steer you while you blast everything. Also, you probably don't want to play this much while young, impressionable children are around, as it may cause severe results. - Programming Skill - This game could be done better; it is very difficult to play without a second person steering. - Visuals - The visuals in this game could use a little work. Although they are moderately detailed, some modification would probably be effective in reducing the amout of aliasing. - Animation - Practically none; there are only four frames maximum of each image, which is not good at all. I would rate the animation here, on a scale of one to ten, 2 (with one being none at all). - Coolness factor - I could imagine that some people might think this cool, but it doesn't suit my tastes at all. - Overall - This game is okay if all that you want is blood, but even then it isn't really satisfing. I would not advise permanantly purchasing this title, if at all. Major League Baseball, LJN Toys, Ltd This game is another of the many baseball games that are always written pretty well. However, as this one errs on the side of realism it is hard to throw those exciting double-twist "flash back" pitches, and one usually has to settle for a simple fast ball. Ratings: - Programming Skill - Well, I have never really objected to the programming in any baseball game, and this is no exception to that rule. - Visuals - Pretty crisp, with little or no aliasing. Not particularly cartoony. - Animation - Everything in this game is animated, from the pitcher's windup to the players sliding home. I suppose that is is done moderately well, for the resolution of the images. - Coolness Factor - I don't really think that this baseball has the potential to be cool, mainly because it restricts the player to more mundane pitches (unlike a "corkscrew" that I threw after several hours of practice on one of the other baseball games). - My Opinion - The game is moderately responsive, but I really prefer Tengen's RBI Baseball better, although that may be solely because I really love Atari. Wizards and Warriors, Acclaim Entertainment, Ltd This game is RAREWARE, but is feels as if it was one of their early projects, as even though the game is well programmed, it seems to me as if it was done near the beginning of their programming carrer as I felt that the game was unbalanced, and contained several sequences which were a bore to complete, and virtally impossible to boot. Especially annoying is a sequence in the third level which is impossible to complete without waiting many hours attempting to do an impossible jump which can not be done without a powerup potion which only appears randomly when you defeat wandering monsters. All in all, I feel that this game could use some work. It might be good for new players, though because it allows you to continue an infinite number of times. Ratings: - Programming Style - So-so for a RARE game, although it is still a notch above Data East's work. - Graphics - Good enough for the programming skill. I have seen reviews which said both "The graphics in this game are very crisp and detailed" and also "This looks like a really bad and unchoreographed Saturday morning cartoon, less the plot". You may take your pick. - Coolness factor - Not really. This game, with it's inane plot, does not seem to impress any of my friends. Also, the fact that it is a (direct?) port of an arcade game whose objective was you take your money doesn't help it any. - Overall - I would not reccommend this game for any player except for the most inexperienced, who might enjoy the "infinite continue" abilities it bestows upon you, the player. If you are a fan of roleplaying, then this game is _NOT_ for you! It is a (poor, in my opinion) excuse for another rehash of Zelda 2, without the (minimal) roleplaying which you get to use there.