Due to an internal failure in my email server at <A HREF="http://weta.capaccess.org>Capaccess</a>, I have now lost all of my stored data, so if you have sent me messages in the last few weeks, I no longer have them (as of October 1997). Thank you for your consideration.
Also, please read the short disclaimer below before you go and wreck your computer (or your house, life, etc.) by taking bad advice that you end up following because of this page.
I do not assume any responsibility for what happens to you after you access and peruse this web page. None of the pages or links are my responsibility, and whether they are in 'good taste' or have anything to do with what I claim they are is of no concern to me. By using this web page you agree that you are responsible for anything that happens to you by usage of the information or games contained within. However, even though all of this is still true, I do want this page to excel in what it does, and I would greatly appreciate your user input on bad links (404 errors, especially), bad taste, or anything else you can think of (ideas, etc.). You can email me at !email@example.com with your comments, corrections, or questions, and I will attempt to solve your problems to the best of my ability. As you will notice, there is a seemingly extraneous exclamation mark placed in front of my address. This is not part of the address; please remove it when you send me mail. Thanks.
Please read the longer disclaimer for the MUD section of this page if you came for that sort of thing before you go anywhere.
This CGI script was created to help those of you whose Goto-URL: abilities were abruptly curtailed. Click on the link above, then Search for the address you need. Good Luck!
I am 14 years old, and I live in Maryland, relatively near Washington, D. C. I have become a member of a Boy Scout Troop (perhaps mistakenly, as I now have even less time to keep this page up-to-date) number 1002 of the National Capital Area Council(NCAC). Becoming the Scribe, I have apparently commited myself for life membership (or at least until I'm 18). Unfortunately, getting there has become more and more impossible, as my schedule is being filled to the breaking point. I have recently become a volunteer for an Alliance for the Mentally Ill Thrift shop nearby. I have several good friends, and am (usually) greatly enjoying myself here. I taught myself to touchtype with the QWERTY layout, and am currently working on the DVORAK SIMPLIFIED KEYBOARD arrangement.
I have finally returned from a harrowing episode of volunteer nightmare! However, one of the volunteers which I met, an Evan Metcalfe, also has a website, and therefore I add the link above to him.
I am now studing for the P/SATs, having left the GED behind (although I haven't actually taken it yet). My main interests are writing computer programs in non-standard languages. I enjoy Multi User Dungeons, although I usually don't get much online time (unlike my Friend, who was reputedly playing for as long as 14 hours at a stretch). Does anyone ever read paragraphs like this. If you are reading this, email me right now for a free joke. I am an avid fan of the so-called Text-Adventure, because of the ease of use on virtually any computer system. Below, I have a link to my favorite "Interactive Fiction" FTP site, and several more to various MUDS my Friend recommends, although he keeps changing what he likes, so these will NOT be up-to-date in any way. I collected US cents once, but having completed (finally!), my collection, I no longer do so. I also like foreign coins with interesting designs, although I do not often get chances to do so.
I have played the Piano for four years, and the viola da gamba for one. I am just starting to take up the harpsichord. I usually program my old computer with FORTH (because of its speed) or Scheme (a dialect of LISP). I can usually write programs in (besides the two mentioned above) C, BASIC, and various Adventure-builders. I also wrote a few programs in AWK, but nothing complex. I can use HyperCard, Excel, etc; if you have copies of any strange or unusual language, please send me a copy - or at least information on how to get it. I am trying to learn PROLOG, but as I don't have quite enough spare time, I probably won't get to really understand the language any time soon. Currently I am going on a quest collecting weird languages for my collection. A good site I found (for DOS PCs) is at http://www.sponsor.net/~gchance/index.html. If you know of any other good ones, I'd appreciate knowing the address. I was at one point also messing around with CGI scripting, as you can see above. The last time I updated this page Netscape decided to put in some plugs for itself, I would like to apologise for this and other problems. Pepsi has just introduced Josta in my area; I greatly relish it. I am trying (unsuccessfully, I might add) to write some sort of useful program in Java, but so far I have utterly failed in all of my attempts. I am planning to attempt to upload some of my many custom-built applications, but as their quality is very low I have refrained from doing so so far.
I also have one of the (humorous) short (story) dialogs that I composed transcribed online:
The Wishing Rings: The Adventures of Framk and Breet
Perhaps a word here would be neccesary. I feel that too many web pages are just turning into lists of other pages, and content is not (usually) added. Therefore, I created this 'Links' section to counter that -- every link below will have at least a paragraph of description (hopefully), so that you don't waste your time traveling far and wide to see stuff that you weren't actually looking for. I have a really slow modem, and spending hours downloading pictures (which usually turn out to be advertisements) is not my idea of a good time. This page is absolutely devoid of graphical content, so those of you running Lynx, or a custom-built browser shouldn't have much trouble. When I was formatting the original HTML for this page I was careful to format the text in the same way that Lynx displays it, so it should (probably) be readible even with a text editor. However, if you are the kind of person that likes hundreds of links with incoherent names, try clicking right here to jump down to the addresses that I haven't sorted (much) yet. If you would send me the URLs (Uniform Resource Locaters) of the pages that you enjoy, I will probably add them in that section until I get around to viewing them personally. Thanks for your input.
Please check out the really cool FreeText information retrieval package for Macs. It saves hours of leafing through inventories of CD-ROMs. There is an interface written purely in C, but it is not very usable. If you are a Programmer type, the universe of IBM-PC users would probably greatly enjoy a port to a Windows-type environment. I believe that the sources are here somewhere, as well as his Shakespeare Stack project. Both of the programs here require a Macintosh and a newish version of Hypercard (3.1(?)).
This website has a long list of roleplaying games that you can play by e-mail (usually you give your address to a potential gamesmaster, who then selects several players out of the hordes of addresses s/he receives. A game usually continues to a decisive ending, or the gamesmaster gets tired and quits. During the games, general things are usually sent to the group of players as a whole, and then each player is informed of things that their own character sees or notices, there is conversation between the players, and they decide upon a common task to carry out over a period from a day to a month (for more complicated situations).
There is a rather long list of pending games there, some guidelines on play, and instructions for new gamesmasters. If you wait long enough, someone will probably appear who wants to play a game that you know, and you can contact them. I haven't done any of this, because I am still trying to get rid of an identifying signature that appears on all messages that I send (see below disclaimer for some reasons for being anonymous).
Well, I knew it would happen sometime. My Friend (see below Disclaimer) has found this link, and has signed up for one of the Dungeons & Dragons (C TSR) games that was advertised there. Watch here for more info on his experiences, if he has any that are visible. There are some more services like to this one down at the end of the page - here's a link down to them.
Juno Windows-based, Juno provides a long user licence agreement and a longer survey that you fill out about yourself. It requires 10 megabytes of free disk space to install.
HotMail According to what I've seen, this is a web-based email service.
RocketMail Another one, very similar.
So far, I have encountered three different free email servers, and have tried two of them. As you have not already seen, I had a Juno ( firstname.lastname@example.org) email address -- but my PC was abruptly terminated, which is preventing me from personally checking it. I started out with a Freemark account (ROLF@Freemark.com) but the company went bankrupt before I really got started. I found the link to HotMail while I was browsing the Anonymous Remailer pages below, and the Juno address mentioned in passing in a magazine review.
I also have a few of these listed at the bottom of this page - right here. I haven't heard of any others, but if you have, please email me with the names and addresses. Thanks.
A different arrangement of keys which allows you to type up to 600% faster! I have heard stories that some guy who was in some war got some of one arm hacked off or amputated or something, and then he switched to some one-armed left-handed style Dvorak keyboard layout, and now he does something like 60 words per minute (that's one word a second, folks), which is practically twice as fast as he could do with QWERTY with both arms. However, your mileage may vary. I've only been using Dvorak for three days, and I've already made the transition and go faster than anything. However, if you've been using QWERTY for longer than 50 or 60 years, it may take you slightly longer (that is, about four or five days). If you actually believed all this, now is the time for me to advise you to reread the disclaimer above).
Try the Dvorak International official web site or their FAQ at http://www.cs.washington.edu/home/dylan/DvorakIntl.html. If you have an IBM PC, you can download a keyboard driver from Microsoft's ftp server, in the form of a DOS 6 supplemental disk. Their server is very active, so you might have to try several times. There is also something at http://www.ccsi.com/~mbrooks/dvorak/di.html
If you're running Windows then check out the keyboard extension in the Control Panel for all versions later than 3.0. There should be a "United States-Dvorak" style, with possible one-armed modes. In Win95, try "Control Panel:Keyboard:Languages:Properties:United States-Dvorak" or some such. You can also buy hardware adaptations, like a keyboard that reports "wrong" scan codes to implement a Dvorak layout at low levels. Some come with switches to let them change to QWERTY again, but who would ever want to? (See next paragraph.) You don't need that switch; take it out and use it in some other electronic project. You'll never change back again anyway after you try it.
I've found that it only takes about two hours to pry off all of the keycaps and move them to their new Dvorak positions, unless you drop some of the tiny springs that are smaller than the size of a human hair, and then you have to find them again, which is why it took me three hours and gave me an aneurysm. I advise first writing down the positions of all the Dvorak keys BEFORE you begin rearranging the keycaps. I did this by running my hands across the keyboard, typing each character in turn, going across the rows. Above all, good luck (and don't drop any of those springs; sometimes they kind of jump out when you take the keycaps off).
http://www.inc.com Doesn't seem as interesting now that I found CyberCity. Actually, it seems quite cheap; but I shall keep it, for reasons that I have cited later on this page.
It apparently supplies up to FIVE MB of storage space, with bonuses for introducing your friends, although you need to have an email address before you can create an account. I finally got an account, and I am now perusing the Rules and Regulations before I do anything rash.
I don't quite know why, but GeoCities somehow gives me the creeps. I'm only listing it here for the sake of completeness. They provide non-customized web addresses, and up to two megabytes of storage. I have heard that you can get up to five Mb by recruiting new members.
The rest of the links here were derived from links on the NARA page, which describes the Anonymous remailer concept quite concisely.
Anonymous Remailers are machines that will create a random-looking email address from which they will route the mail you send them. The address that they give you will forward all of the mail it receives back to your real address, so you can send mail through the anonymous address and the people that you write will not know who you really are. Some Remailers are one-way, only allowing you to send mail, unlike those described above. You might require the ability to edit your mail headers to use some of these, but I am not sure.
This web utility allows you to protect your privacy while you are browsing web pages. It kinda works, but is very slow, and displays ads on your screen above and below the "anonymized" pages. It's only up during the first half of every hour.
Origin Systems Inc.
This page is in both English and German (I think), and is the home of the company that sells copies of the Ultima roleplaying series. Origin Systems has been taken over by Electronic Arts! This link is only here because of a free game that they are giving away called " Transland" for the IBM 386 or higher.
Transland takes up 3 MB of disk space decompressed, and it is provided in a 1 MB compressed ZIP file. As a failed attempt at making a 3D, First-Person, Real-Time, Action-filled Roleplaying game, it works (sort of), with only a few fatal errors. One warning -- Don't try jumping onto anything that moves - it's usually fatal (for your computer; not for the player).
They did not remove the secret construction-set game builder from the package, and you can start it by typing "A" instead of "TL". I found that when in this 'construction' mode, you can press '/' (slash) to get some help (not that it is very useful).
I managed to deduce many of the commands before I found the help key, but even with the help, I still do not know how to fully operate the 'egg' or 'trigger' editors. If anyone finds out, I would appreciate the knowledge. I also don't know about any files that have ".lbm" extensions (but I suspect that some paint-type program uses them), and how to use the tile editor (although it is not very important).
As they do, I also do not assume any responsibility for what happens to you after you access and peruse this web page. None of the pages or links are my responsibility, and whether they are in good taste or not or have anything to do with what I claim they are is of no concern to me. By using this web page you agree that you are responsible for anything that happens to you by usage of the information or games contained within.
(Pretty Good Privacy, of Phil's Pretty Good Software), is a general purpose public-key encryption utility, but it is suprisingly hard to get. I advise looking around at MIT if you are in the US, and just doing a simple search from AltaVista if you aren't. Try to get a new version, if you can. Non-US versions usually seem to have more and better features, but are also rumored to be illegal for use in the US.
I had a very long passphrase to my old key, and because I haven't had occasion to use it for four years, I have forgotten it and am now unable to issue a proper key destruction command. So, please delete my old key if you have captured it and replace it with this one:
Type Bits/KeyID Date User ID pub 512/AC74F1ED 1997/09/26 Merle D. Zimmermann <(!)email@example.com> -----BEGIN PGP PUBLIC KEY BLOCK----- Version: 2.6.3i Comment: Requires PGP version 2.6 or later. mQBNAzQrCroAAAECAM/Q+CSdf19xBncZd87MfD8n+JGvl2SPqPYXGE0XmKeDps2s om9i56lH1s+w0cO7ID6fqaMwnn6XT/dwlKx08e0ABRG0Kk1lcmxlIEQuIFppbW1l cm1hbm4gPGNocm9za0BjYXBhY2Nlc3Mub3JnPokAVQMFEDQrCrpP93CUrHTx7QEB w3EB/RSZg8tjorTNxw5KIdMwc0U7h1WxLK1pBwZnevoanboE8rHmN+pLwnLANWEB g8v30ZWypuUipfVBi0MNkR6HxSE= =Pyes -----END PGP PUBLIC KEY BLOCK-----
It is also available somewhere here ( link1 ).
And you can email me at !firstname.lastname@example.org . Please inform me of any errors or things that I have left out of this page. Thanks.
My favorite Internet Search Engine. It has the fastest response time I have ever seen, and the coverage is excellent, besides having the fewest advertisments of all the engines I have visited (and the best logo), but alas, it has gone MegaCommercial. The logo is gone, replaced with a monstrosity of colour, and advertisements abound, although it still has good coverage.
Skip disclaimer, retaining responsibility for whatever happens (not that I would be responsible for your actions anyway).
I assume no responsibility for the up-to-date-ness of the links below, or the quality of any of the MUDs and MUD pages that I have cited.
Second, an explanation of the difference between Player and Character:
The Player is you.
The Character is you while you are playing the role-playing simulation (aka M ulti U ser D ungeon). Th character knows only what it has experienced while you were playing it on the MUD, and Nothing else!
Nothing about E-Mail, your life, your background, your name, and so on. No Exceptions Are Allowed when you are making the greatest distinction between Player and Character. If you were in the Optimum situation, whenever you logged on you would Really Be the character that you are actually playing.
On all MUDs, no one but yourself is responsible for what happens after you get offline, so please, DON'T EVER REVEAL ANYTHING about yourself, OR ESPECIALLY your real-life friends (who may also be on), to anyone you meet while online (remember, it is only a roleplaying game, and any and all questions should be answered by your character , NOT by you as a player). There is nothing wrong with saying "I'm afraid I can't give any response to that" to any questions you feel are not purely questions of your character. If you log on from an anonymous location you will get the best security against being traced (at MicroMuse officials can and will trace you), and PLEASE, keep all details of your real life, ESPECIALLY your friend's lives, et cetera, confidential (not revealing anything to anyone, even those who are your so-called friends) so that any hostile forces can never harm you with anything more than words.
Informational items that NEVER should be revealed include:
Anyway, if anything happens that you feel is against the rules, offending, or unjust you can usually report it to someone who is in charge (I have seen "officials", "gods", "immortals", and "administrators" on the MUDs I've visited).
Remember, you can always quit!
This section is dedicated to a Friend, who revealed details of my life, and my True Name, to a total stranger who only claimed to be 'his' friend, and later disappeared, without giving away anything concrete about himself! (although nothing happen to me or my Friend THIS TIME)
Well, my (free) service provider finally got the alleged errors corrected, so all is go as far as this page is concerned. However, due to the hectic nature of the last few weeks, I have not been able to check my email often; if I have taken too long to reply, please forgive me, as the situation was (and is) not under my direct control.
This was my first and (so far) favorite MUD list. As you can see, my copy has no graphics, unlike the one in Sweden (it also appears that the page in Sweden has gone 404, unlike mine). This is due to my total lack of storage space (as this page is only being provided by another's kindness) , and the fact that none of the space I am occupying is mine. Unlike many of the other places I have visited, I feel that graphics are a waste of bandwidth if you never want them in the first place (although the picture of a knight on the Swedish page was truly great). You can also see that DragonMUD (soon to be spotlighted below) is the fifth one on the list! This is where I got all of my addresses, except for the ones given to me by my Friend, which I have listed below. I usually use my copy because my connection to Sweden is very slow, and my web browser automatically spends hours downloading pictures, if there are any (which is another reason I do not decorate my page with useless (in my point of view) glitz (where did I find that word?)).
According to my Friend, the list linked to the end of THE MUD DUNGEON is even longer and better, but I really don't need to visit any more MUDS yet. I repeat, I am not responsible for the validity of these links, and I am likewise not responsible for anything that happens after you leave this homepage, taking any one of the links I have provided (not that I am responsible for what happens here, anyway).
After many tiring attempts, my Friend reports that he has discovered a "MUD search engine" which is pretty comprehensive, although I do not share that opinion. However, it probably has more MUDs listed than I will ever visit, so I include it here.
My favorite --- DragonMud --- WWW service for Wizards!
with the homepage at http://gameboy.gia.rwth-aachen.de
This may be my favorite for the sole reason that it was the first MUD that I played. It is (rather, was several months ago) not the MUD that usually shows up when you search for DragonMUD. I enjoy its primitive interface (I think my Friend said it was an AberMUD), and just soak up the juicy descriptions of the landscape. Whoever designed this MUD had good taste (in my point of view). With almost no violence, this MUD is probably suitable for all ages, although it is text-based, just like all of the other MUD links I have here, and there are several hostile computer-controlled creatures. However, most of the time, you have a good chance (better with a fast modem and quick reaction times, and Touch Typing) of escaping without loss of Experience Points. The only bad thing about this MUD is that you lose half of your score whenever you die in battle, and therefore take a reduction of levels accordingly.
I think that the actual name of the machine was -- see above "telnet://dragon.fmi.uni-passau.de:6715/ ", but my notes are incomplete. Perhaps it is really the homepage of the MUD, and the address was really " http://dragon.fmi.uni-passau.de/", but I will probably never know, unless I actually do some research into where I was when I began writing down interesting stuff on small index cards.
It appears that I have had the wrong motto all this while, and I apologise for any inconveniance that it might have caused.
Here's another MUD that my Friend found while chatting with the AI-powered denizins; it sports an (improved?) parser with more features. The Quest requirements have been removed, so it should be easier to advance. Killing players is allowed abowe level five. I stand corrected, the name was not actually DragonMUD, but something completely different. However, as I never actually got the correct name, I still don"t know what it is called.
I don't know much about these, except I think that at least one of them is in colour, and at least one of them is virtually indistinguishable from DragonMUD (except for the FULL PLAYER-KILLING features).
I have discovered through long research that my Friend has finally completed all of the quests in this MUD. He appears to be approaching Wizard level pretty fast, and, if they don't throw him off soon, he will become one.
Threshold HomepageQuoted directly from a long phone call, below is his description of Threshold.
A modified ROM-based MUD (don't ask me what this means), You start ou in a Town, namely Midgaard, which has an extensive MudSchool which you should go through before serious adventuring. You can get free (uncool) equipment in the school, but my Friend advises you to talk to kind high- level characters for better, but don't ask the Gods for anything (Certain Doom awaits those who pester the Gods). There is some sort of clan system, with 5 to 6 available; you can be a member or a 'loner'.
Character Classes available are: Mage, Cleric, Warrior, Channeler, Psychic.
Races are: Minotaur, Human, Dwarf, Elf, Shee, Giant, Dragonkin(Drakn)
Player killing, allowed for those higher than level 24th. Killer flag deadly -- you get if you attempt to attack someone more than 25 levels away from you (ex: level 30 character attacks a level 55th character, all is ok, as the difference between the levels is less than or equal to 25. level 56th character attacks level 30th character and gets its killer flag set; difference is more than 25).
Relatively easy to gain levels. (type HELP GAIN for info).
When you start READ RULES so you don't break any (rules you break kill you).
Questing is available -- HELP QUEST.
All classes can learn spells, for the right price (very expensive for Warrior/Thief).
Rumor has it that Threshold will be down for several months for a complete makeover. I do not know when this will occur.
More news; it appears that the way the MUD was initially run, all of the secrets that were supposed to give the Professional player an edge got spread around on the ubiquitous Bulletin boards. This MUD is Going to be down for a long time while the Immortals clean it up and repopulate it.
If the above doesn't work, try this.
Another MUD my Friend is going to use while Threshold is down.
This MUD is of the same type (ROM-based?) as Threshold and Ancient Realms. The user syntax is much the same except for the help command, which still needs more support (it REALLY needs more support, so if you think you might need it, this is not the MUD for you). I advise starting out with one of the two others that I mentioned above, becoming high-level, then quitting (if you feel like starting all over at the beginning), and coming here. Anyway, if you are familiar with the others, you shouldn't have much trouble finding your way around this. Several of the setup and configuration options are NOT completely ironed out, so you can find about 3 more character races and classes not listed by typing various nonsensical commands, but be careful not to actually do anything. The race descriptions are incomplete for several of the options, but the additional options to select from more than outweigh the disadvantages of not actually knowing exactly what you are playing. Watch out, the character creation phase takes 10 to 15 minutes if you are NOT using any of the special options; if you are in a hurry, this is not the MUD for you.
I finally tried this out, to discover that all that my friend informed me of was true (20 races and classes, hundreds of skills which you learn during and before the game), but also to discover that it is not yet finished. Being under construction, there are no up-to-date, or even readable maps of anything. At the beginning, though, the MudSchool surrounds you, so don't be afraid of making a misstep into a hot situation. I advise going North first, to train your skills. If you are new to this type of MUD, I would probably try Ancient Realms first, as its MudSchool section is more complete, although it is a bore if you have been there before. With a new, fresh angle, and many more races, classes, and special skills than I have ever seen before, this MUD would probably be enjoyable by those who have played on two or three others, to get used to the syntax.
This is a Completely New MUD, so if you ever wanted to get one of those cherished god-type characters fast, check it out (however, only experienced players need apply). Nobody here is over level 20, according to my Friend (besides the Programmer).
Well, maybe not so new. It appears that all of the Immortal places have been filled, so those of you who have not applied probably won't have much of a chance, unless you have good qualifications, or have friends in all the right places.
telnet://rom.mud.de:4000 I now know I know nothing, so I must be enlightened.
According to my broken notes on what he informed me (I haven't yet visited this MUD), you get to choose from many different classes and races (although you can also do this at Ancient Realms -- see below), you get to specialize your generic class at level 4, you can keep most of your equipment when you disconnect, encumbrance plays a vital role in the game, you can play many different characters (but not simultaneously), when you reach level 35 you can help extend the MUD, and it's very important to "READ DISCLAIMER" when you first log on. If I ever visit this MUD, I will probably be able to make this description more full, but as I hardly have time to update even this short page, it will probably not happen any time soon.
the homepage has moved to http://soa.mudservices.com/
I apologise for the inaccuracy of this description after I first corrected this section of the list of MUDs. Also, please excuse my direct quotation from the kind informer who sent me the corrected information.
All I know is that there are many character classes and races, and rumor has it that you need an e-mail address for a full-up character.
I actually tried this once, and discovered a pretty interesting fantasy world. There are many races and classes, but it is hard (confusing and badly documented) to set up a new character. I advise writing down the list of races it prints out before trying to use the 'help' feature, because it never appears anywhere again. I believe that the two-letter codes for the classes stand for Mage, Cleric, Fighter, Psionisist, Ranger, and Paladin, but don't trust me on this because I haven't been here for months. Also, you are not allowed to save your character until you attain the 3rd Rank, so I wouldn't visit this until you have a lot of time on your hands.
I guess I shouldn't have these here since my Friend got tired of them days ago, but really, I don't see anything wrong with them.
This was my favorite Multi User pSeudo-educational Environment until I lost my character due to inactivity (I guess I can't lead a life in the real world at the same time as one in a MUD). The joining requirements include writing a new code fragment proving your knowledge of the programming system, then checking it out with a Mentor, but whenever I got a chance to play, there were no Mentors available who hadn't been idle for more than a week, although, somehow, whenever I ran out of time waiting for a mentor to show up, slews of them would appear. I guess I just have bad timing.
Actually, this link is not to MicroMuse, but to a TinyFugue server which happens to default to a MicroMuse connection. There are 8 or so other MUSES and MUSHES on the list, but I haven't had time to try any out (I only went to MicroMuse because of a strange message about a storyteller someone programmed that created a new tale for every visitor (although I never did find it in my explorations)).
This is some sort of "MUD Object Oriented" at Xerox. It seems to be a Pure Roleplaying mud, if that is possible. From what I have read it looks like it is going to be similar to MicroMUSE, but I know nothing for sure. This is the only MUD on this page that my Friend (who shall remain nameless --- for now!), hasn't yet gotten 'removed' from (only because he hasn't tried it yet).
This link doesn't work, but I have decided to keep it anyway (just in case it comes back).
I discovered another one of my Friend's links in my files - this appears to be a collection of two or three MUDs running on the same machine.
As always, if you find anything inaccurate in this page, or the descriptions of products, Please email me as soon as possible so I can correct the problem. Thanks.
Mere words will never be able to describe the terabytes of adventure that this machine contains. I have barely scratched the surface (due to my slow, inefficient connection preventing me downloading any but the smallest of the small), but the adventure I have received will probably last me a lifetime (or at least a week, if I ever get a chance to really begin playing the games).
Inform is the programming language that the incredibly great Infocom used to make its cinematic text adventures with. Inform spins webs around the opposition, until one of the bugs takes it out to lunch. Well, you can't win 'em all. Check out the 600-page introduction to the beginner's version of the language.
So far, I only have (the original) Nintendo (NES) game reviews here. Hopefully, I will soon add others.
Probably the best I have ever played was Rolling Thunder, a COMPLETELY UNAUTHORIZED game by Tengen. Although I do not posess the actual manuals, it is pretty easy to learn. It has the standard game controls, being that which the B button is jump and the A button is attack. You must be holding the controller in the correct position before acting, as you have no control over your character after your feet leave the ground. As a shoot-em-up, the program works pretty well, except that you must be careful with the character, as they are wimpy (one hit by anything usually ends up killing him). There is a short plot movie, which is shown as you beat sectors in the game. A password continue feature is reasonably good, although there aren't many save points.
On the excellent game front, if it's by Tengen, AND it is Unauthorized by Nintendo, it's probably a good bet for being incredibly good. If it is listed in either of the other sections, it could probably be classified here also. Don't pick anything from DATA EAST, as their game paks are usually subnormal, at least in general quality of play.
Actually, there are a few of these. My current favorite is a puzzle game by Imagesoft, namely Solstice. With an incredible soundtrack which appears to use more voices then the actual Nintendo is capable of, and an intro length of over ten minutes, this is almost unbeliveable. However, the game came out as Nintendo went out of style, so it is reletively rare (and unappreciated). I found my copy at a FuncoLand videogame store after a six-month search. It has graphics which make ShadowGate (an adventure game which is also pretty good, but not really 3-D) look just plain bad. Having sharper graphics then my computer and an incredible feel of realism, this game is a great puzzle game (imagine a graphical text adventure with joystick control and unbeliveably smooth animation). However, there is no save game feature, and it is not very easy to master the 3-D rerepresentation of the controller. If you don't have a manual, B picks up (and drops) an object (although you can't take many out of their starting room), A makes the wizard jump, the control pad move him in 3-D space, Select allows you to look at a map, select a potion to quaff (see below), and see how many lives you have left, and how many staff segments you have to collect before your quest is complete. Start allows you to quaff the potion which you readied (as above). The Yellow potion destroys all of the objects and monsters which are in your current room (temporarily, of course). Unfortunately, I don't know what any of the others are for; if you find out, I would appreciate knowing.
There is also "snake rattle and roll", a game where you control two snakes who attempt to eat small dots while avoiding various hazards, also in True 3-D. It has several more songs than Solstice, although they are of a simpler style. It has a very light, cartoony feel with almost no violence. However, it becomes very hard very fast and doesn't let up until you finally die. Being two player simultanous, it is a good thing to play when you are with a friend, as you never have to wait for your turn. Also, you only need to collect a third of the normal amount of food before you can trigger the scale and escape the level. On the third or fourth level, try to get the golden anvil which attempts to squash you to hit the scale, thereby smashing it and allowing you to leave the level without collecting any food at all. There is a warp at the end of level one which takes you to level eight, but it is almost impossible to catch, as you have to run through the entire level without stopping to have even a slim chance of catching up to it. It took me 17 tries to do it at all, and even then I found it almost impossible to repeat the feat.
One game which I really enjoyed was "3-D WorldRunner", although it is not as 3-D as the two above. It has a "just behind the First Person/wide angle" view, and it is pretty smooth.
(Straight from the scrapbook of the Ages!) Somebody
I met while MUDding; a "Frank Hopper".
Somebody I met while at a harrowing volunteer job; an "Evan Metcalfe".
Somebody else that I also met at the same time.
Wizards of the Coast The Magic: The Gathering People
Nintendo emulator page
Another Nintendo Emulation spot
Emulators Wholesale! RomCity - got to have ROMs for those emulators (read the disclaimer first)
Another ROM site
Donate your computer's idle time to the DES cracker project
Visit Opus's Dandelion Patch
Shakespeare's web site(tee hee hee)
Apple Computer - check out the latest on EMates
HyperArchive's adventure collection
InfoMac - A Macintosh file archive (a fast mirror in Hawaii)
A List of games that start with an 'M'?
DROOL - a quirky adventure game on the web
Finally, a really complete list of AberMUDs
Another Archive of computer games
Canadian Dungeons and Dragons collections
Coron's sources of FREE Roleplaying Games
Shadow Island Games' Play by E-Mail (ish) site (very good)
2456's play by e-mail games.
Tunnels and Trolls still exists !
- A Catalogue of things you can buy, and
- A Group that you can play with (no experience required).
Speaking of trolls, why not TrollMUD?
GoPlay (free?) Email service
Web-Grognards: Some sort of Wargaming site.
Yet Another DragonMUD?
Garbo - Probably the best archive for IBM-PC users with slow modems? Finland
Some roleplaying links.
Flick, a game-related website.
An Unofficial Tamagotchi
Another Unnofficial Tamagotchi page
The Official Bandai America Tamagotchi page "the original virtual reality pet"
"If it's not an egg, it's not the original tamagotchi!"
These seem to be starting a craze (as MtG did) in the US. They are selling for fifteen to twenty dollars each here. They are pretty much summed up by the motto above. At the Unofficial site above you can download a computer version (for Pilot?), and there are links to things for Win95, although they might be hard to find (look on the sweedish page).
My tamagotchi, alas, died recenty after a long and happy life of 21 years.
MaciGame - Straight from Japan, this top hit with viewer counts in the Millions can now be downloaded for use in the convenience of your own home (please, not your office (but you will!)). This version is for Macintoshes; and it appears to have been translated into English already. Here are the file statistics:
Linkname: MaciGame 1.60E Date: March 3, 1995 Uncompressed: 192 K Filename: ftp://triton.pht.com/games/puzzle/maci-game-160.hqx
Basically, the plot of the game is to remove matching groups of like symbols. It is in colour, although you can translate it to B&W with a lot of work. With customizable symbol sets, you can pick a group suited to your tastes (and monitor size). The basic game gets as small as 9x9 and grows up to at total of 3840 pieces at a time (this fills my 13 inch monitor). So far, the highscore for this level remains blank, as it takes hours to even clear a corner of the screen. You are also allowed to choose your own board size, and watch the computer as it creates your puzzle from scratch. You can easily create your own graphics with a Paint program that can read and save PICTs, and ResEdit to insure that the Creator and File Type match the MaciGame settings. I found my copy on an old CD, but this is probably the same thing. If you find that the link above is bad, please email me and I'll send you a copy of mine. Good Luck!
ADULTS ONLY click here!
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Link to index file.