Tracross:
A game designed (possibly) by Merle D. Zimmermann.
The Story:
When I designed this game in 1993, I had a subscription to Games magazine.
During this time period, there was another game (which I have since forgotten
the name of), which had many really annoying advertisments next to the
magazine's Table of Contents. For several months I was forced to stare
at them, and the result was me designing the following series of games.
If I actually have stumbled upon the rules for the advertised game, you
can send me a message and
I will take whatever offends you down. Thanks.
Required:
- One Die: six sided.
- Optional: Another Die, also six sided, of a different colour.
- Graph paper
- Pen or Pencil (two different colours)
The Pieces:
Piece 1 and
4.
Piece 2 and
5.
Piece 3 and
6.
The Object:
To connect your two sides of the square board using the pieces just
depicted.
The Rules:
- Each player selects a pair of opposing sides to use in this game.
- Each player rolls a die to select the first piece to be placed by each.
- (take : pcev ( dieroll -- piece number) 3 MOD 1 + ; ) to find proper
piece number.
- Current Player places the designated piece onto the board.
- Current Player adds 1 mod 3 (+ 1) to find next piece number that they
will get to use.
- Next Player becomes current player.
- If there is a track connecting two opposite sides of the board, the
player who picked those two sides wins.
- Otherwise, go to step 3, with the new current player.
Variations, Q&A, Rule Clarifications:
- Try the game where you roll the die each turn to find out which piece
you use.
- We like playing on a six by six board, but the game might be fun with
other sizes.
- The connectivity of the pieces is such that
- piece one connects the bottom side with the right side,
- piece two connects the bottom side with the left side, and
- piece three connects the top side with the bottom side.
- All of the connections specified above leave two unspecified sides;
these sides are connected also.
- Note that piece three does not connect the top or bottom sides with
the left or right sides; if the pieces represented a road network or train
set, you may not turn at corners (if you pretended that the objective is
to drive your car from your side to the other, opposing side).
- Please, email any questions,
and I will try to answer them as best I can.
Solitare Version:
Required:
- 6-sided die,
- graph paper,
- pen or pencil (with eraser recommended)
The Pieces:
1,2
3,4
5,6
Rules:
- Roll die to determine size of board (roll + 1 equals side length).
- Mark out board on graph paper. (leave at least one square around the
edges for labels)
- Roll die to select first piece to be placed in board.
- Put piece in first empty square.
- Repeat 4-5 until board has no empty squares left.
- Write a label on an unlabeled edge unit.
- Trace the line that starts on the edge that your label was on until
you leave the board.
- Write the same label at the edge unit that you left the board.
- Repeat 6-8 until all edge units are labeled.
- Copy all labels to a new, blank board.
- Fill the new board with pieces of your choice, until the board is full,
and there are no empty squares.
- You have won if the pattern created is substantially different from
the original, and all of the edge segments are properly labeled. (matching
labels lead to their twins).
Examples:
The order to write labels. How to write labels. Numbers present show
the time unit when the label was written (1 = first to be written, 10 =
tenth to be written).
|
A2 |
E10 |
F12 |
|
A1 |
|
|
|
F11 |
B3 |
|
|
|
E9 |
C5 |
|
|
|
B4 |
|
C6 |
D7 |
D8 |
|
One way to solve this puzzle.
Have fun with Tracross !
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